|
|||||
|
|
#1 |
|
CG Generalist
Join Date: Jan 2008
Location: Grand Rapids, MI
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
Robot Rigging
My question is how to go about rigging a robot. I sadly don't have a model to sure for this, but what I mean is getting the pistons and other such clockworks to animate correctly. Sorry for being so vague about this, but any help would be appreciated.
|
|
|
|
|
|
#2 |
|
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,601
Thanks: 135
Thanked 143 Times in 115 Posts
|
well, the way I went about it was to link each part of the robot to a bone, instead of skinning. Then when the bones move, the linked parts follow.
|
|
|
|
|
|
#3 |
|
conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
|
that'll cover the limbs etc .
if you're using Max read up on parameter wiring and the reaction manager - these will help you tie animation on pistons, cogs etc. to the motion of other objects (eg. bones) i dont know what you do in other packages but there'll be an equivalent set of features |
|
|
|
|
|
#4 |
|
CG Generalist
Join Date: Jan 2008
Location: Grand Rapids, MI
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
Yes, I do use 3ds Max, thanks. I'll look up some more stuff, and just start playing around with some stuff. Thanks again for you guys' input.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|