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Old 19-06-2008, 10:28 AM   #1
Pixelgen
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Red face Pixelgen model dump

I'm not very good at modeling so I have set my self a task of doing 3models a week, to help me improve and speed my work flow. Most are designed with game engines in mind.

If by chance I do happen to model anything of a hign standard I will go a head and skin it, and in turn complete a piece for once.

Anyway here goes:
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Last edited by Pixelgen; 19-06-2008 at 10:33 AM..
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Old 19-06-2008, 10:30 AM   #2
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A simple Cart:
Polys count = 2290


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Last edited by Pixelgen; 19-06-2008 at 11:32 AM..
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Old 19-06-2008, 11:32 AM   #3
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A simple old wooden cart:
Polys count = 1500


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Last edited by Pixelgen; 19-06-2008 at 07:47 PM..
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Old 19-06-2008, 02:17 PM   #4
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Id say try and model high poly man, otherwise down the road your going to have to learn how to model all over again, wheras if you get Highpoly stuff down, the low is relatively easy.

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Old 19-06-2008, 02:45 PM   #5
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Quote:
Originally Posted by Sathe View Post
Id say try and model high poly man, otherwise down the road your going to have to learn how to model all over again, wheras if you get Highpoly stuff down, the low is relatively easy.

/.G
Thansk
Ya I've did a little high poly in the past, for my next piece I will model high and try and bake it to a normal map.

Sathe
Got any ideas on what I should try and model ???
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Last edited by Pixelgen; 19-06-2008 at 03:01 PM..
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Old 24-06-2008, 02:47 PM   #6
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A Window arch:
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Last edited by Pixelgen; 24-06-2008 at 02:50 PM..
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Old 24-06-2008, 06:05 PM   #7
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nice, you should do some procedural buildings using various arches like that
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Old 25-06-2008, 01:14 PM   #8
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Quote:
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nice, you should do some procedural buildings using various arches like that
For some reson I love working on arches, I do plan to model an old building that has load of arches and detail.
Anyway a quick high poly max helmet:
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