>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > General software and hardware help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 25-04-2003, 04:44 PM   #1
xenite
Registered User
 
Join Date: Apr 2003
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via Yahoo to xenite
Unhappy 3dsmax: morph/physique problem

Hello, I was wondering if anybody has had any expierience using physique on a model that has a morpher mod applied to it. I am having trouble when the model's head is turned (via it's biped skeleton) while a morph target is turned up, the shape of the mesh becomes slightly distorted as the head turns. It is as if physique isn't affecting the morphed mesh. This issue only comes up with rotation as far as I can tell. The mod stack looks like this:

1. physique
2. morpher
3. meshsmooth
4. edit poly

Any thoughts? Am I going about this all wrong?

--xenite
xenite is offline   Reply With Quote
Old 25-04-2003, 06:02 PM   #2
Net Admiral
Registered User
 
Net Admiral's Avatar
 
Join Date: Nov 2002
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
Well that could happen due to several reasons but generally that happens because of the intersection between morpher and physique deformation process and to solve this you have to make syre that no common deformed vertices between the two modifiers and to do this go to vertex sub object in physique modifier go down and press "select" button and select the whole head vertices and click "assign to link" button now well see a three "+" marks buttons with three different colors, press the green one only..
now scroll down to the dropdown menu "blending between links" open the menu and select: "No Blending" Now move your cursor to the head and select the middle thin yellow link(bone) the head vertices should return into a green color now try your morpher it may work properly ... but if it did not then we have to discuss another way but in that case a pic would be useful, good luck..
________
Hi****.com

Last edited by Net Admiral; 19-04-2011 at 08:52 PM..
Net Admiral is offline   Reply With Quote
Old 25-04-2003, 06:23 PM   #3
xenite
Registered User
 
Join Date: Apr 2003
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via Yahoo to xenite
That sounded like it was going to work, but the problem persists. Something really wierd is up. I was positioning the character to render examples of the problem, when I was able to get the problem to show (head rotated 45 degrees, morph set to 100), it went away in the render! The screen display corrected itself once I clicked into the viewport. However when I turned the character's head back to it's normal position the distortion reappeared, and then only went away when I set the morph value to 0. Hmmmm...
xenite is offline   Reply With Quote
Old 25-04-2003, 11:07 PM   #4
goat
Registered User
 
goat's Avatar
 
Join Date: Oct 2002
Location: Boston, Ma
Posts: 832
Thanks: 0
Thanked 0 Times in 0 Posts
try the stack like this

meshsmooth
morpher
physique
edit poly


keep mesh smooth at zero. turn on the render at and make your setting there. things should move better for you as well. this should also help with your prob. i think anyway. let us know
goat is offline   Reply With Quote
Old 27-04-2003, 03:57 PM   #5
Jenn
Registered User
 
Join Date: Sep 2002
Posts: 475
Thanks: 0
Thanked 0 Times in 0 Posts
Did you by chance mirror one of your morph targets? For some reason mirroring morph target meshes doesn't work either the target pops back to the original unmirrored mesh or the target flys off screen. Another thing, make sure that the morph target's pivot point is located in exactly the same place as the original mesh.
__________________
Jenn
http://www.jenndowns.com
Jenn is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 11:26 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission