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#1 |
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Registered User
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materials in 3dsmax
this question has been bothering me for a while. how does using ambient, diffuse, and specular change the material? and how do you use them?
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#2 |
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mmm..beans.
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Leigh explains all of those quite well over 5 (so far) photorealistic texturing workshops on CgTalk forums.
Here's a link to the tutorials on her site : http://leigh.cgcommunity.com/tutorialspart1.htm They're very helpful, and I highly suggest reading through them. ![]() |
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#3 |
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Registered User
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badass, this is juts what I wanted! thanks
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