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#361 |
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Registered User
Join Date: Aug 2006
Location: palm coast, Florida U.S.A
Posts: 717
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i didnt have any time to work yesterday, so i guess i have today to try to cram somthing out.
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#362 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,633
Thanks: 144
Thanked 149 Times in 121 Posts
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you can do it. All day long. Just keep your eye on the time, justa few hours left.
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#363 |
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Formerly DaddyOH
Join Date: Jun 2008
Location: Philly
Posts: 148
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I will not be able to make the deadline, I didn't have enough time to even start my textures. Here's my final zbrush sculpt as of now, I ran into a whole slew of problems along the way and this was also my first zbrush character so the learning curve didn't help either!! Ugh, Im F'n pissed!
good luck to all.also one question when i exported my normals I had strong green tones any idea why? |
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#364 |
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Registered User
Join Date: Aug 2006
Location: palm coast, Florida U.S.A
Posts: 717
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heres where im at:
Last edited by omnicypher; 07-09-2008 at 08:47 PM.. |
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#365 |
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mango smoothie!
Join Date: Mar 2004
Location: Seattle, WA
Posts: 702
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De evolvingman: LOL! just saw your entry.. pretty funny stuff dood, that's awesome haha.. but isn't your shark a dood too? well you can't really tell my entry's gender since I used some fruity colors on it, haha.. either way fun stuff, and thanks for the shout out.
You did well, great model, texture, funny poses. Sick presentation and wow! the use of UV space is second to none, couple words-canned sardines!.. well done! idan gnome and fundelic: thanks for the b-day greetings.. I had a fun day yesturday.. fundelic: I totaly agree w/ the poses. My rig wasn't too good, I was getting a lot of stretching in the armpit area aw well as the tighs, I had to improvise w/ what I had. I know, excuses excuses, haha, I promise to rework it later on for practice. Hey just saw ur latest model on deviant art, awesome stuff dood.. how's work btw? calcut and omni: aaahhh! please finish.. you guys are sooo close... time's ticking, looking forward to seeing your finals and everyoneelse who's fighting time. Best of LUCK! Last edited by pogimonz; 07-09-2008 at 08:13 PM.. |
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#366 |
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Registered User
Join Date: Aug 2006
Location: palm coast, Florida U.S.A
Posts: 717
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just to be sure, what time is it?
Last edited by omnicypher; 07-09-2008 at 10:34 PM.. |
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#367 | |
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Stealing your polygons!
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roel - Not bad, given the difficulties you had with the normals/texturing. Looking forward to seeing you progress some more in the next challenge.
pogimonz - Well done, and happy birthday mate. I think your entry turned out pretty awesome and the more saturated green works a lot De-evolving Man/Qiwiman [Whoever you are... ] - Truthfully, I'd have never know that they were both yours. I kinda felt the textures on the snapping were kinda muddied and confused, didn't really follow any kind of scheme. The shark's pretty ace tho, worlds better on the textures I think.Quote:
I hope you got your entry finished up, or that you at least finish it on your own and post it, because its looking cool. Identity3d - Sorry to here that. One of the pitfalls of working digitally I guess, the price we pay for the "undo" button. :/ gnome - Looking better each time. Hope you manage to get it finished. Daddy OH - Your sculpt turned out really nice. Looking forward to seeing what you come up with for the next challenge, now that your more familiar with the work flow. omnicypher - Good to see you got it finished up in time. I think you could have pushed the skin texturing a lot more, with wrinkles/scales w/e but, pretty solid model none the less. Final dump from me, already in the finals thread, but I figured stick 'em here as well for talkin'. Didn't get it as completely finished as I would have liked to. Some texture stuff like the fur/loin cloth, the spec/gloss could use a little tweaking in a few places, and the bump map in a few others. I'll be wrapping that up on my own in the next couple days, making a proper pedestal and finishing up the rig for him, my first rig in a while that didn't implode on me. |
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#368 |
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Registered User
Join Date: Aug 2006
Location: palm coast, Florida U.S.A
Posts: 717
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heres the alpha i used for the belt buckle: in retrospect, i should have used the rule of thumb "no details should be smaller than the tip of the characters thumb." these thin lines and lettering would work better if this was a coin or a giant door.
Last edited by omnicypher; 08-09-2008 at 06:31 AM.. |
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#369 |
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Tripping Billies
Join Date: Aug 2008
Location: Iowa
Posts: 11
Thanks: 0
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Joseph Pomeisl - I dig your model, the colors are fun too. Don't you need to post your texture sheet?
vicban3d- I like the snake's accessories. The problem with choosing a snake I think is the simplicity of the design, but it feels like you really amped it up with his accessories, balanced it out nicely. One question, though; did you model him in that pose? If so it might be kinda tuff to skin him for animation. Pogimonz- :-) Had to give ya props! Its so schexy even the male models are falling in love with it! Excellent execution with that model of yours. Pretty much the one and only thing I'd change is put the bow string on the inside of his arm, rather than the outside. Very clean model, great textures and lighting. Wish you woulda showed more poses though. Naime- I've said it before, but it bears repeating; I dig the color scheme. Absolutely fantastic job on all the poses too, really makes it come to life. Very sultry clean textures as well. Great job overall, one of my favorites. Roel- I love the idea of a bionic gorilla! Presentation's a little too boring in my opinion though, I'd love to see him in some kind of jungle-type environment. Try saving as much space in your UVs as possible, theres a lot of wasted pixels. I don't know if its because of the GI lighting but the normal map is barely comming across at all, its hard to see the details you put in so well on the sculpt. I dig his pose too! :-) Vitor- One of my favorites from the get-go. I absolutley love all the subtle detail in the sculpt. Very nicely done armor as well. The final presentation is a bit too simple for my tastes, but i seem to recall you saying you were out of time, or had computer issues or something. The only critique I'd say is that in my opinion, a character as big and bulky as him would need stronger legs. Right now it looks like his sheer weight would cripple those little ankles. It might give him a little better sense of weight as well. But overall, very very shmexy entry! Warlock 279- I'm totally digging the diffuse on your frog. Very clean, vibrant. Its nice to see you were able to pose him as well, it truly does add a lot. Only real critiques I could give is to tone down the bump map some, his skin is looking less like skin and more like sand paper at the moment, but you alreasy posted that was something you'd tweak. Also his leaopard skin loincloth is pure win, but I'd dirty it up some, give it more fraying and holes. Its reading a bit too clean for something that dangles between the legs of a jungle-inhabiting warrior frog! (also, just gotta say; your Ghost Rider makes me giggle every time i see it!) Omnicypher- Glad you were able to finish! I dig your beefy tricerotops. His diffuse is way too plain though, its basically just 2 shades of green. Kinda flattens out your character in my opinion. Sculpt looks nice though and it looks like the normals transfered well. I'd just push his textures further if I were you. Also, I guess you ran out of time, but it doesn't look like you spent much time on the presentation, but hey you got it in at least, that more important than not submitting anything in my opinion! gnome- cant see your final! :-( |
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#370 |
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newbe
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Thanks TheQiwiMan!!!
This is my first model, wasted too much time with the (full) biped, so needed to do the background too quick (like 30 sec) :>( On the normals: when I tried to increase the depth in max, the model kind of inflated... Maybe i need to adjust the depth in Zbrush? Not sure. Will do better next time! Seems like we're going for something spore like... Can't wait! Roel |
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#371 |
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Formerly DaddyOH
Join Date: Jun 2008
Location: Philly
Posts: 148
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WARLOCK Thanks for the compliment. I realized one thing that would've made dramatic improvement for my normals would've been to import different segments of the model indivdually to get more detail out them. Also when I had to import with a turbosmooth on my character to get rid of some weird artifacts in the arms I realized that also didn't let me subdivide as many times as would've like to in Zbrush.
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#372 |
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Registered User
Join Date: Sep 2008
Posts: 9
Thanks: 0
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EDIT: gnome- cant see your final! :-(
I can see it now, good job! That is one adorable warrior! I dig the armor. In the future I'd say try to use as many polys as are allotted to you, he's a little too low poly for this competition's restrictions. Nice fur texture too! |
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#373 |
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Media Artist and Animator
Join Date: Nov 2007
Location: Springfield, MA
Posts: 84
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Yeah so i guess i learned my lesson.
Heres what i got done. I plan on touching it up some more but C&C are Very Welcome and needed! Great Job Everyone! Till we meet again! Best of luck! |
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#374 |
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Tripping Billies
Join Date: Aug 2008
Location: Iowa
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
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Oops
Just saw where it says we need to upload the finals here too!
![]() ![]() ![]() There are definitely some great entries, good job everyone that finished on time. For those of you who didn't, next time; BRING THE HEAT!! :-P |
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#375 | |
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Stray Soul
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Quote:
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