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Old 27-04-2003, 04:34 AM   #1
SammyK
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My first 3d Render!

I was finally able to follow a tutorial and make a shape that wasn't a sphere. What do you guys think of my FIRST render? I know it totally sucks compared to your guys renders, but I am happy I got this far. The background is a picture I took when visiting my brother in Arizona. Please let me know what you think (good/bad/what I need to know)!

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Old 27-04-2003, 05:35 AM   #2
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not bad for your first model, you ready to take the next step my fellow modeler...

In a funny way it reminds me of BattleZone2
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Old 27-04-2003, 07:31 AM   #3
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Take the next step and then you'll look back at this, and...well, do what we do when we compare our models to Radarheads...
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Old 27-04-2003, 10:39 AM   #4
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What's funny is that it's my tutorial you did.

Modelling and material - newbies
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Old 27-04-2003, 12:23 PM   #5
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Quote:
Originally posted by noiser
What's funny is that it's my tutorial you did.

Modelling and material - newbies
Really!? That was a great tut. There needs to be more out there for newbies. I can't find one for animation.

So what is "the next step?"
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Old 27-04-2003, 01:03 PM   #6
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Next step is..

Model something that you see..


Like a hmm

hmmm

Book?. If you are sitting. And ust model something from your brain it always go wrong.. trust me =)
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Old 27-04-2003, 02:15 PM   #7
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Thanks.

The next step should be more modelling, and learning to use the material editor. Animation is something you should try to keep away from until you feel that you can handle the looks of things first.

But then again, you might want to learn animation anyway?
If so, you should look for tutorials about animation on www.3dmaxer.dk since they got plenty of tutorials.
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Old 27-04-2003, 09:30 PM   #8
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Model a Car, and then make a better car...then make a human...
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Old 27-04-2003, 09:37 PM   #9
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I found that the max tutorials that came with max are extremely useful too
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Old 28-04-2003, 04:01 AM   #10
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It looks farily cool. Not sure what it is, but in PS you could add a few more things to make the image more interesting. (I'd give advice but I'm not all that sure on what/where it is.



"Model a Car, and then make a better car...then make a human..."

*looks at WIP page of every 3d forum* Noooo, please don't model a car. Model whatever you want and don't skip the all important steps of lighting and texturing. The are just as important as modeling and in some cases even more important. Keep learning and progessing.
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Old 28-04-2003, 07:38 PM   #11
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Dreamer good point! and your absilutly right...

but personaly I think ThePrince's "Model a Car, and then make a better car...then make a human..." is also pretty good advise
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Old 28-04-2003, 10:41 PM   #12
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Thanks for all the comments and advice. I am really trying to learn some 3d to do some cool stuff in production (like 3d logos and junk) but I would love to make a model of my GMC Sonoma and lower it, put some phatty rims on it and other stuff just to see what it looks like before I put any $$ down. I don't want to get discouraged by trying to make something as complex as a vehicle, but I am working on making shapes move around.

Thanks again for the feedback!
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