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#1 |
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Join Date: Jan 2003
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High Poly Samurai Model
Here's a samurai model I made in 3ds Max for a short animation I'm working on. Like to hear some comments.
http://www.chaosfuture.com/albums/Ga...gn/SAMURAI.jpg |
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#2 |
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LightWave 3D User
Join Date: Oct 2002
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Looks good, but I think you need to work a little on the textures, like the skin
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Art Is Not A Thing; It's A Way - Elbert Hubbard |
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#3 |
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I'll have to agree with you there rubberduck. I tryed to get away with using simbiont skin so i didn't have to uv map it. Mabye I should think about uv mapping it and making some textures. What do you think about the other textures?
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#4 |
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Pat, I suggest that you he looks at the site below as reference of texture for its model.
http://www.alfrex.co.jp/ |
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#5 |
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3D Studio Max 7.0
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#6 |
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I am mad, you know.
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The overall design is fine. The toes look a little bulbous and the skin is to plasticky. Keep it up.
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If you had a neck and I had a hand, I'd squeeze your brain, which is your body, right out of the top of your head, which does not exist! Discuss Lighting Here Discuss Subdivision Surfaces Here Discuss Materials Here |
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#7 |
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Thanks for the comments. I'll look into getting the textures better, especially the skin. Yeah the feet are abit fat. I'll fix that up to when i get the time.
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