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#1 |
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Registered User
Join Date: Sep 2008
Posts: 119
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3d max - mudbox
Hey i was wondering how i take a model, import it into mudbox, add really fine and good detail, then save it and import it back into max, i know you can do it as a .obj and import but im sure there is more to it. any help is welcome.
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#3 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
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Great find, Perversonality! I found a few more tips then what I already knew about this.
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#4 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,752
Thanks: 21
Thanked 53 Times in 50 Posts
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I have too much floating around in my head
At least some other people have actually written things like this down which is much more useful... Maybe I should follow their example ![]() |
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