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Old 02-09-2008, 01:43 AM   #1
nexusbird
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3d max - mudbox

Hey i was wondering how i take a model, import it into mudbox, add really fine and good detail, then save it and import it back into max, i know you can do it as a .obj and import but im sure there is more to it. any help is welcome.
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Old 02-09-2008, 09:31 AM   #2
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Blevins did a quick tutorial which you can find here
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Old 02-09-2008, 08:29 PM   #3
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Great find, Perversonality! I found a few more tips then what I already knew about this.
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Old 02-09-2008, 08:34 PM   #4
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I have too much floating around in my head At least some other people have actually written things like this down which is much more useful... Maybe I should follow their example
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