|
|||||
|
|
#1 |
|
Registered User
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
|
Transparent background
Hi
I have designed a shape(a company symbol) in photoshop to use it as a bitmap in 3DMAX.So I make its backgound transparent because I want only the shape I made.Unfortunatily a white background appear when I add it in 3DMax as a Bitnap material.Could any one help me to find a solution for this problem? |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Dec 2006
Posts: 861
Thanks: 0
Thanked 16 Times in 13 Posts
|
Sounds like you need to create a mask from the alpha of your image.
You can then use this mask in the opacity slot of your material. |
|
|
|
|
|
#3 |
|
Registered User
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
|
May you explain to me what do you mean by alpha of the image and create a mask from it.I know how to add a layer mask in photoshop but I don't know what do you mean by alpha of the image and create mask from it?
|
|
|
|
|
|
#4 |
|
User
Join Date: Feb 2005
Location: California
Posts: 804
Thanks: 6
Thanked 4 Times in 4 Posts
|
The easiest way to understand it is to save an image with white wherever you want it to be opaque and black wherever it's see through - that would act as the mask in the opacity channel, just make sure that the diffuse and opacity maps line up.
There are ways to do it with saving a single image that has opacity/alpha channels, tga/png/etc, but having two separate images I think is easier to control. |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|