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#31 |
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Registered User
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Onwards and upwards? as in no more minis?
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#32 |
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xyz to uv YO
Join Date: Aug 2007
Location: NL @ AU
Posts: 306
Thanks: 0
Thanked 4 Times in 2 Posts
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uuhhmm no, i like the minis......have a few others in mind.
what i meant with onwards: animation. i know nothing about it so i'm going to see if i can do a simple one for starters....Im like a machine at the moment..........more input more input. gathering knowledge everyday. once i can do that i will probably start the next mini, i don't think i can tweak a foot for a week to make a animation look good so don't expect any miracles maduser: i'll keep that in mind...will be usefull i think i gave you the wrong tutorial...this one is weightpainting: http://wiki.blender.org/index.php/Fl...ird_-_Skinning edit: ![]() Last edited by strict9; 16-11-2008 at 03:19 AM.. |
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#33 |
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xyz to uv YO
Join Date: Aug 2007
Location: NL @ AU
Posts: 306
Thanks: 0
Thanked 4 Times in 2 Posts
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little darth Maul here wonders where everybody is?
![]() yeah yeah i know....it should be in animated...but this thread is as good as any.....lurkers o plenty hehehehe (he is a fast bugger due to file size) moving on to my next project. |
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#34 |
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Call me Keeghan
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very cool, looking forward to next character
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__________________
"Shoe lace tying is hard, why do you think jesus wore sandals?" Deadly Poison Studios |
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#35 |
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xyz to uv YO
Join Date: Aug 2007
Location: NL @ AU
Posts: 306
Thanks: 0
Thanked 4 Times in 2 Posts
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time for a new WIP
I'm still trying to get the overall shape and proportions right.....but it's going along nicely. so have a guess who this new mini is suppose to be?(another easy one) trying to make it as much like the original concept but trying to keep it cartoony and cuddly at the same time. thinking of making the head a bit wider.....not sure yet. |
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#36 |
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Registered User
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Nice, not sure who this one is though.
The head is a good size; the only thing I notice is that the forearms look a little flat in the front view. Keep it up - soon you'll have an army... ![]() |
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#37 |
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xyz to uv YO
Join Date: Aug 2007
Location: NL @ AU
Posts: 306
Thanks: 0
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okay maybe not so easy to guess.
this threads view count is almost a 1000 so i thought at least some one would know it. so Joseph you have to be the one to do a google search on "Flayerkin" it's warhammer.......failed chaos people who are punished by being turned into a mindless one purpose fighting thing. the arms are indeed a bit flat....will add some detail, but it will stay fairly flat. it's just skin...the sword and stuff is where the bone use to be and the skin is sort of clamped back on. the concept art will probably be more clear than my explanation. seeya edit: pictures speak louder than words just had to do a render test on the body.......will add more trinkets later Last edited by strict9; 19-11-2008 at 11:05 AM.. |
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#38 |
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aka StrayFerret
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hey strict, I think he's awesome ^^ fluffier n cuter than he oughta be, but its charming :P add a spec and normal, then he'll be most awesome
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#39 | |
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Call me Keeghan
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Quote:
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__________________
"Shoe lace tying is hard, why do you think jesus wore sandals?" Deadly Poison Studios |
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#40 |
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xyz to uv YO
Join Date: Aug 2007
Location: NL @ AU
Posts: 306
Thanks: 0
Thanked 4 Times in 2 Posts
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thx whoopa: i'll look into that.....diffuse i will have to read up on those specmaps etc.....no clue how to do that yet but than again all of this fairly new to me.
don't really understand normal mapping......when i press bake normal it prints a still shot of the view port.....how is that a map?...or am i doing something completly stupid? madPCU: i am here to please ....i'm enjoying finally producing something non uglyish...my modeling always ended up looking crappy due to crappy rendering.....but thats behind me now....now i have o deal with if it's crappy than i can't blame my computer anymore lol |
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#41 |
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Registered User
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...you can always blame the computer...it made me late, it made me forget, it made me search google for hours on end looking at flayerkin, it made me quit my job, it made me not leave my room -it's easy
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#42 |
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xyz to uv YO
Join Date: Aug 2007
Location: NL @ AU
Posts: 306
Thanks: 0
Thanked 4 Times in 2 Posts
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All Joseph Pomeisl's ideas are awesome.....
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#43 |
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Registered User
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If only it were true
. When I read it I laughed for along time - still chuckle every time. |
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#44 |
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xyz to uv YO
Join Date: Aug 2007
Location: NL @ AU
Posts: 306
Thanks: 0
Thanked 4 Times in 2 Posts
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hallo,
done a bit more painting and i slightly changed the skin colour. he was a bit to much of a smurf....so i hope that i didn't tone it down to much. had a crack at "rusty" metal look as well. now i'll have to do a rig to finish it all off. |
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#45 |
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aka StrayFerret
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I'm telling you, it will be perfect with some spec and normal aswell! ;D Go and learn it, it will be most definitely worth it! =]
...nice bum... :P |
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