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Old 12-11-2008, 03:38 PM   #1
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Death Dealer

Hey, guys.
So this is the new model I'm working on right now and it's Death Dealer by Frank Frazetta. The final thing should look something like this:



Anyway,I made a med res body of this guy,but then thought that it would be better to finish the horse first.So here's my current progress:




The tail and lower part of the legs are obviously WIP and I still gotta figure out a way to make the...erm..."neck hair",but overall I'm quite happy with it.

I'm gonna work on all that hair next and pose the horse,so hopefully I'll post another update tonight.
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Old 12-11-2008, 03:53 PM   #2
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yeah, here we go!

You're one of the few people around who can do this justice, I eagerly await the finished product.

I wonder whether the horsey is a little "underhung" at the moment

btw: the neck hair is called a mane
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Old 12-11-2008, 04:23 PM   #3
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Will this be the full monty, with textures and post-production, or just the sculpting?
Would be cool to see ya take this all the way Aleks. I think you can do it no sweat.
Anyway, if you give me a good render of the sculpt alone, I could do a post-prod like I did for Sathe's HADRON mech. It would be an honour!
Think about it
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Old 12-11-2008, 04:32 PM   #4
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Aleks - Very bold choice! One of the early fantasy Icon paintings.
The interesting thing of note with most of Frazetta's is that he uses detail where he needs it. The face is cast with shadow as is the chest. I am anxious to see what you do with these area's of mystery.

Very Cool!!!
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Old 12-11-2008, 05:55 PM   #5
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looking great alex, i'm always loving each new model you do, theres always a lot of great detail in them i'm looking forward to this one, however there is one thing that bugs me though and that is the thickness of the horses legs in the side view, i know the concept artwork has quite thick legs but horses generally have quite thin legs, as a result the thickness of the legs in your model makes the horse look short, i'd maybe make them a bit thinner unless you want to stay true to the concept, otherwise its a great start and nothing else to crit, the muscle work is great
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Old 13-11-2008, 06:25 AM   #6
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This will be wonderful!

This is your first horse?
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Old 13-11-2008, 06:39 AM   #7
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cant wait to see this. Only crit:
horses tail needs to be longer, like this:
http://www.billybear4kids.com/animal.../WildHorse.jpg
http://www.georgianindex.net/horse_a...over_horse.jpg
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Old 13-11-2008, 08:24 AM   #8
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Originally Posted by MadComputerUser View Post
cant wait to see this. Only crit:
horses tail needs to be longer, like this:
http://www.billybear4kids.com/animal.../WildHorse.jpg
http://www.georgianindex.net/horse_a...over_horse.jpg
Er, this is being modelled against a concept and the concept has a short tail, so no, it doesn't need to be longer!
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Old 13-11-2008, 08:59 AM   #9
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oops, so sorry, hadnt seen that picture so sorry. Well, nice work then.
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Old 13-11-2008, 12:57 PM   #10
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poopipe: Yeah,been wanting to do this guy for quite some time now, but thought my skills weren't good enough to make a decent model of his guy. Now I'm a bit more confident in myself so hopefully the end result won't disappoint.
Oh and thanks for the word there

DaddyDoom: Nah,it will be just a sculpt again I want to finish the reel by the end of the year,so no time for learning all that texturing stuff.
As for pos-prod,sounds cool! I liked what you did with Sathe's mech, so yeah some PS work would be sweet

mel_danes: Yeah,the chest and head will be the trickiest parts in the project.I mean,we don't even know if this guy is a human ...Will have to think about the lightning in the turntable as well.
Gonna be tough, that's for sure.

mark.clarence: Yes, you're right about the legs.I kinda want the horse to be slightly stylized and not 100% true to the painting.
I tweaked the thickness of the legs so hopefully the model looks better now
EDIT: Actually,it looks like I forgot to tweak it...Probably loaded the wrong file.

Redne: Yep, it's the first time I'm modeling a horse

MadComputerUser : Yeah,I'm going with the painting look

Perversonality: Right you are

Thanks for all the comments, guys. Keeps me motivated


Anyway, I was doing some tests with the hair last night and here's some progress:




There is really no way for me to make hair look realistic using just the sculpting tools, and since I don't want to use any hair FX stuff, I'm gonna leave it the way it is.I'm quite happy with it anyway...
Next stop - the mane () . Have no idea how I'm gonna do it.
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Old 13-11-2008, 02:14 PM   #11
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if this was a low poly model, I would say go with planes, but your polly count is way out of my grasp, so.... Use planes. You can go with a bit of what you got on the tail and feet, and then use a fe planes to change it up.
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Old 13-11-2008, 03:15 PM   #12
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Coolness man!
Just render it with a cool matcap and light setup, and I'll try my best
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Old 13-11-2008, 03:40 PM   #13
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Dude, this is my favorite painting of all time and Frank Frazetta is one of my favorite artists ever so stoked you are doing this.
Dieing to see the dark knight himself and how you go with it.

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Old 13-11-2008, 03:50 PM   #14
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Your the man and your **** rocks. Always love when you make a new thread because you know its going to be great. The horse looks very good
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Old 13-11-2008, 06:59 PM   #15
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damn, aleks, why dont you have a job yet at, i dunno, ILM or something?
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