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#1 |
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Lighter/Compositor
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Maya - Modelling Rocky Beach
I'v been working on a new scene and it's nearing completion but there's something I keep putting off because it's going to be a pain in the ass to do. I have a bunker on a coastline and I need to fill the whole beach up with rocks ranging from big boulders to other smaller sized rocks. I don't want any repeated geometry/textures to be noticeable but I also don't want to cripple my computer trying to render this scene. I have attached an image to show the basic area I need to fill. I have also attached an image of the type of rock coverage I need to achieve. Thanks!!
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#2 |
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Lighter/Compositor
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I think I might scrap the idea of rocks and replace it with dirt and just add a few bigger rocks.
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#3 |
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Registered User
Join Date: Oct 2004
Location: NYC
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There's a useful script at highend3d called rockGen that you could try. It generates rocks, boulders, etc in various shapes,sizes, numbers, etc. Gives a decent amount of control. Pretty handy.
http://www.highend3d.com/maya/downlo...misc/1540.html
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"Terminat Bora Diem, Terminal Author opus." Last edited by NitroLiq; 12-12-2008 at 03:20 AM.. |
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#4 |
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Lighter/Compositor
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ahhh cool I'll check it out! thanks a lot for that
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#5 |
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Registered User
Join Date: Mar 2005
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terragen and then paint it into the scene?
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