|10-12-2008, 06:33 PM||#1|
3DTotal Content Manager
Join Date: Dec 2006
Location: Worcester, UK
Thanked 4 Times in 4 Posts
*Read & weep with joy at the amazing line up of judges for this competition!*
AVATAR International 2D/3D Art Competition:
2D Illustration & Cartoon (Comic) Style Category:
• Albert Garafutdinov
• Andrei Riabovitchev
• Armand Serrano
• Bobby Chiu
• Christophe Vacher
• Don Seegmiller
• Donato Giancola
• Jim Murray
• Ron Lemen
• Ruan Jia
• Sergey Kondratovich
• Steve Gordon
• Steve Marino
• Timur Mutsaev
• Todd Lockwood
• Vincent Dutrait
The Judges (in alphabetical order) - 2D Illustration & Cartoon (Comic) Style Category
Albert started working as an artist, illustrator and cartoonist in 1988. One year later he organised the animation studio, Animatograf, whilst simultaneously working on the comic magazine, Mr Ufik Pictures. From 1993 to 2006 he was an art director on the animated film, Golden Gate, as well as an artist on the Pilot Brothers: the Case of a Serial Maniac cartoon and art director on Pilot Brothers pilots: Another Side of Earth and Faberge Eggs – Adventures videogames. Albert is currently an art director at CAPTAIN studio, which specialises in the production of animation, films and advertisements.
Andrew was born in the city of Apsheronsk in Krasnodar in 1968. After graduating from high school he enrolled at the Moscow Forestry Institute. He started in animation industry working as “inbetweener” at the animation studio, Classica on the Snow Queen cartoon. He later worked on a number of projects, finally landing the role as an art director on Prince Vladimir (2006) and Rollin Sydan (2007), developing the look and feel, and designing characters for the film. He’s recently also designed characters in the 3D animated movie, Adventures of Alenushka and Erema (2008). Andrew is currently living in England, working as a freelancer on various film projects.
Born in Manila, Philippines, Armand studied engineering at the University of Santo Tomas in Manila and received his Bachelor of Science Degree in Civil Engineering in 1989. Armand started in animation in 1990 as an “inbetweener” for FilCartoons, Inc., a subsidiary studio of Hanna-Barbera Studios California. He worked on projects like The New Adventures of Johnny Quest, Young Robin Hood, and Pirates of Dark Water. He later joined Philippine Animation Studio (PASI), supervising layout for Marvel TV animation, like X-Men and the Fantastic Four. Then it was on to 7th Level, Inc, a multimedia and gaming company, and then to Walt Disney Feature Animation Studio, where he worked on Mulan (1998), Tarzan (1999), Lilo & Stitch (2002), and Brother Bear (2003). Armand Serrano is currently an art director at Sony Pictures Animation in Culver City, California. His film credits for Sony include recently completed work as Visual Development/Environmental Designer on Surf’s Up (2007), Open Season 2 (2009), Cloudy With A Chance Of Meatballs (2010), Hotel T. and Arthur Christmas (Sony/Aardman).
Bobby is an independent digital artist and illustrator, and life drawing and digital painting teacher. He studied painting, classical animation and computer animation at the Sheridan College in Oakvill, Ontario. His professional career began when he got a job at Thinkway Toys, making toys based on various licenses including Pixar, Disney, Star Wars and others. He was also manufacturing products based on Toy Story (1995). He is currently living in Toronto, Ontario, Canada.
Christophe Vacher is a French artist who has provided backgrounds and concept artwork for the movie and television industry since 1989 and for Walt Disney Feature Animation since 1993. Christophe worked at Disney's Paris-based animation studio for three years, where he painted backgrounds for such animated films as Runaway Brain (1995), The Hunchback of Notre Dame (1996), and served as head of background for the 1995 feature, A Goofy Movie. Relocating to California in 1996, he continued his association with Disney, where his credits have included painting backgrounds and concept artwork for Hercules (1997), Tarzan (1999), the Stravinsky Firebird finale for Fantasia 2000 (1999), the computer-animated feature Dinosaur (2000), and finally, Treasure Planet (2002). He has also worked on Dreamworks' Shark Tale (2004) doing concept artwork and paintings. Christophe now shares his time between personal artwork for galleries, book covers, CDs and video games, and movie studio work. In 2004, he got into art direction, first on a CG animated short movie for Studio Arts in Los Angeles, and then for the animated segment of Disney's live action movie, Enchanted (2007). He is currently art directing the CG feature film, 9 produced by Tim Burton and directed by Shane Acker.
Don graduated from Brigham Young University with a Bachelor of Fine Arts degree. Since the spring of 1995, he has been teaching figure drawing at Brigham Young University for both the Fine Art Department and the Graphics Department where he continues to teach senior level Illustration courses, traditional head painting, figure drawing, and digital painting for the Department of Visual Design. Over the last 20 years, Don has completed more than 600 paintings. For six years, he was the art director at Saffire Corporation, a local game developer. Don is a regular speaker at the Game Developers Conference, where he teaches full-day tutorials on character design and digital painting. In 2003, he wrote a book entitled Digital Character Design and Painting for Charles River Media. His work is featured in The Painter 6 Wow Book, The Painter 7 Wow Book, Electronic Step by Step Design, Spectrum 7 and Spectrum 8. His traditional oil painting work has also been represented by many major art galleries in the United States.
Donato Giancola was born in 1967 and raised in Colchester, Vermont, near Burlington, Vermont. His childhood was peppered with memories of making models, toys, drawing in the afternoons, reading comics, painting lead figurines, creating maps for role-playing and producing art projects for school. At first, Donato majored in electrical engineering at the University of Vermont, but left for Syracuse University to seriously pursue painting in 1989. After graduating from college in 1992, he moved to New York City to be closer to the art scene. His professional career started in 1993 with commissions to produce covers for the classic science fiction books The Time Machine by H.G. Wells, A Connecticut Yankee in King Arthur's Court by Mark Twain, and Journey to the Centre of the Earth by Jules Verne. His commissions began to grow to include companies such as LucasArts, National Geographic, Microsoft, DC Comics, HarperCollins Publishers, Hasbro, Playboy, Penguin Books, Sony, Tor Books, The Franklin Mint, Milton-Bradley and Wizards of the Coast. His illustrations have won numerous awards, including six nominations for the Artist Hugo Award, eight Chesley Awards from the Association of Science Fiction and Fantasy Artists, and Gold and Silver Awards from Spectrum: The Best in Contemporary Fantastic Art. In addition, his work has been exhibited in dozens of shows at New York’s Society of Illustrators and various galleries around the country. Donato appears as a guest lecturer at various colleges, institutions, Magic tournaments and science-fiction conventions around the globe, where he interacts with fans, performs painting demonstrations and displays original artworks. In his free time, he mostly works on non-commissioned pieces related to science and scientists of the past and present. When he’s not painting, he likes to play soccer and Magic and other role-playing games with his friends. Donato currently resides with his wife and two daughters in Brooklyn, New York.
Jim was born in England in 1972 and enjoyed drawing and painting from an early age. After attending a visual media college course in Bournemouth he began illustrating for the comics 2000AD and Judge Dredd magazine, working on various stories with characters including Holocaust 12, Slaine and Judge Dredd. In 1998 he illustrated a fully painted Judge Dredd/Batman crossover graphic novel called Die Laughing, and followed this with an Elseworlds book for DC Comics, Batman Demon published in 1999. Other work in this period notably included illustrational props and promotional pieces for the Channel 4 TV series, Spaced, and a 25x50 foot canvas backdrop for the Prodigy. Since 2000 Jim has worked for various companies as a concept artist for videogames. He also freelances for Wizards of the Coast, Blizzard and Upperdeck, amongst other clients, producing illustrations for Magic: The Gathering cards and World of Warcraft TGC. In the last five years he has produced more than 80 card and packaging illustrations. His work can be seen most recently in Spectrum 14, World of Warcraft – the art of the TCG, Erotic Fantasy Art and the upcoming Fantasy Art Now - Volume 2.
Jim currently works for Eidos-Montreal on Deus-Ex III.
Ron Lemen is very dedicated artist and instructor who has worked in several different arenas of art, from representational and fine art to illustration and entertainment art. He works as freelance artist and commissioned painter and has a strong and extensive background in art instruction as well. Currently his wife Vanessa and he are teaching a number of drawing and painting classes, both traditional and digital, and a certificate(graduating) program at Studio 2nd Street. He is also participating in various events and workshops. His goal is to provide a solid foundation in the fundamentals of art that gives way to an open-minded notion of the wonderfully broad spectrum that the world of art has to offer.
Ruan Jia was born in China in 1983. He completed his education in junior high school and is a self-taught artist mastering digital painting, conceptual art and even 3d modelling. Ruan is currently working as a digital artist for the Chinese game developer NetDragon Websoft Inc, headquartered in Fuzhou, the capital city of Fujian Province, in China.
Sergey studied drawing and painting from the artist Tigran Manakyan from 1995 to 1997. Over the following six years, he attended the art and graphics department in the Kuban State University. From 2002 to 2004, he worked at a game studio, X-Bow as conceptual artist and art director. Since 2005, Sergey has been working at Ino-co studio as a conceptual artist and art director, while doing some freelance work on the side. He’s participated in such projects as Fantasy Wars, Star Wolves, Star Heritage, New Amazons, Majesty 2, THE PREHISTORIC HERO and DEM.
Steve Gordon has been working in the animation industry for over 30 years and has worked at almost every studio in one way or another. He was an animator, layout artist, storyboard artist, character designer, director and everything in-between. His professional career began in 1977 when he was hired by Ralph Bakshi Productions to work on the feature film Lord of the Rings as a photo-rotoscoper drawing Orc eyes and teeth on Photostats. In 1983 he filled the role of animation director and key animator on the Bakshi/Frazetta feature Fire and Ice. Later on, Steve worked for a variety of studios freelancing, doing animation, storyboards and development for most of the major studios, including Disney Pictures, Marvel, Hanna-Barbera, Warner Bros TV, Disney TV, DIC and Saban. His recent film credits include work on X-Men: Evolution (character design and direction), Shrek 2 (2004), Madagascar (2005) and Over the Hedge (2006) as a storyboard artist, director on the new series Wolverine and the X-Men and the direct-to DVD sequel to Happily N’Ever After. He’s currently working as a story artist on several animated features, living in Southern California with his family, and expects to be working with a pencil in his hand until the day he drops!
Steve Marino is a visual FX/live action director, and there’s no director out there quite like Steve Marino! Directors with his extensive, diversified background in visual effects – digital stop-motion, FX and traditional animation – aren’t exactly hanging out on every corner. Couple that with Steve’s genius ‘outside the box’ approach for marrying live action with visual effects and you’ve got yourself something special. Steve doesn’t just throw a bunch of CG stations at a job; he thrives on building upon clients’ creative with unique ideas and solutions that add up to exciting, powerful advertising. Steve says, “I feel my versatility to move between the mediums of animation, practical/props and live action is rare. By getting involved in the early planning stages, I can provide the most original, efficient way of accomplishing spots that stand out.” His clients include Absolut, Wheat Thins, Wishbone, Cheerios, Doritos, Ikea, Fruit of the Loom, 7-UP, Pizza Hut, Bell Atlantic, MTV, Fox, CNN, Sci-Fi Channel, Tawuniya, Beastie Boys, Bouncing Souls, Flogging Molly and Michael Jackson.
Email: [email protected]
Timur was born and raised in the city of Orel; he graduated from Orel Art School and later got his major in design at the Orel Art College. Since 1997 he has created concepts for the Mercury 8 project, and has worked for many major Russian, Ukrainian and German based game developing studios on projects such as Sanitary, Hired Team, Soldiers, Death Track: Resurrection, Crysis and many others. Timur currently works at Crytek, in Germany, as a Concept Artist.
Todd Lockwood was born in Boulder, Colorado in 1957. He started drawing before he was two years old, and it was his main recreation in childhood. Todd received his education at The Art Institute of Colorado, in Denver, graduating in 1981 with the award for "portfolio par excellence", and went to work immediately in the design and advertising world. In 1994, he attended Worldcon, his first science-fiction convention, in Winnipeg, Manitoba. In 1996 he joined TSR, the publisher of the popular role-playing game Dungeons & Dragons. In 1997, Wizards of the Coast acquired the TSR properties and moved Lockwood and his family to Washington State, where he continued to work on the D&D line and on Magic: The Gathering. In 1999, he helped to redefine the look of the Dungeons and Dragons game for the Third Edition release. In 2002, after Hasbro bought Wizards of the Coast, he returned to freelancing. Todd is specialising in fantasy and science-fiction illustration, and besides his work on the popular role-playing game Dungeons & Dragons and covers for the books of R.A. Salvatore, his art has also appeared in books from Tor Books, DAW, and on magazine covers, including Asimov's Science Fiction, Realms of Fantasy, Dragon Magazine and Dungeon Magazine.
Vincent Dutrait is a French illustrator, born in 1976 in Provence. He studied illustration and graphic design at Ecole Emile Cohl from 1994 to 1997, where he then later taught between 1999 and 2003. After graduation he worked as an independent children’s book illustrator whilst creating illustrations for various fantasy, adventure and science-fiction publishers, including J’aiLuSF (les Chroniques de Krondor), Paizo (Dragon Magazine and Dungeons & Dragons), Fanpro (L’œil Noir), Green Ronin (Warhammer RPG), etc. Vincent is best known for his prolific work in the role playing industry, and he has also produced a huge amount of various illustrations, art books and comics for both European and Asian clients. His book illustrations are also featured in classic titles like The Knights of the Round Table, Robinson Caruso, Treasure Island, Alexander the Great, and The Count of Monte Cristo. He is currently living in North of Seoul, South Korea.
Last edited by Lynette-3dt; 12-12-2008 at 11:40 AM..
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