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Old 04-02-2009, 04:27 AM   #31
-IdanI-
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Update time, its small but I'm getting there it also shows the wires and such so you could see how I constructed the mesh poly by poly, as well as the anatomy and edge flow. The topology is basically made up of a huge anatomical reference folder I have, filled with moscular forms and edge loops images i gathered over the past year. suggestions are more than welcomed as all ways.

1st post updated with the latest image!!!

Last edited by -IdanI-; 05-02-2009 at 10:50 PM..
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Old 06-02-2009, 12:04 AM   #32
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I finished the legs and will move on making the arms. as for the feet and hands theses will be modeled afterwords using cylinders for the finger/toes and boxes for the base of the hand/leg updates coming soon as well as a paintover with the cloth design stay tuned
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Old 06-02-2009, 12:46 AM   #33
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Excellent modelling, I will be looking foreword to see how you do the fingers.
Personally I hate modelling humans, it´s so hard to make them look good but you have done a sweet job.
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Old 06-02-2009, 03:58 AM   #34
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thanks man, at the end of this challenge regardless of win or loose I'm going to make a detailed making-of article about the final image and I will be sure to mention my approach to modelling the fingers and such.
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Old 07-02-2009, 03:58 PM   #35
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Sound great, now we want to see an update please
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Old 08-02-2009, 12:59 AM   #36
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Very nice start mate! I loved her pose. Good luck in the conetst!
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Old 08-02-2009, 08:23 PM   #37
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hey everyone, thanks for all the encouragements I'm currently working on the paintover and a lot of photoshop re-touches I should be done by tonight so stay tuned for more updates.
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Old 09-02-2009, 04:46 AM   #38
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Alright here is the update, its still very wippy and I'm still considering the clothing and color variations. this is my Warrior style I am now working on the goddess Variation of clothing. Also I'm not a very good concept artist so this was kind of where 6 hours of work got me.

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Old 09-02-2009, 06:26 PM   #39
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for the Godess version which I will probably go with, I'm thinking of more white/pink color scheme and very light gracefull clothing. Its kind of like choosing a class where you have the warrior witch and then the gracefully and pure goddess who has very strong magical abilities. so for now since time is runing I will start modeling the cloth compramising between both classes while still working on one final concept since I model faster than I concept and paint. So next I will finish up the clothing/unwraping/texturing and rigging all in about a month. would love to hear some suggestions on what you do like about the paintover and what you dont like about it. Stay Tuned!
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Old 09-02-2009, 10:30 PM   #40
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As far as dislikes, I wouldn't go with that thong thing she's got at the moment. With such sparse clothing down there it makes the rest look top heavy. I know you said you were changing the clothes, but just saying. And the veins are too sharp, as well. Unless that's intentional.. If it is, it might be cool to accentuate them further by making them glow or something. Like there's raw power coursing through her. Also, it's probably just a matter of taste, but her hips look unnaturally hollow. Anyway, don't mind me. Your work is awesome, however you decide to continue.
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Old 09-02-2009, 10:37 PM   #41
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thank you man, regarding the thong there will be a semi-transparent skirt/dress thing over it so it wont be competley shown.......I was just too lazy to paint it but i definatley know what you meant by it and I will make it more balanced I'm working on the goddess concept now which I think you will all like.

cheers,
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Old 09-02-2009, 11:18 PM   #42
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I agree with Jibberwocky about the dress balance, and using semi-transparent skirt/dress seems a good way to restore it, but you can also put off some upper clothes, that's another way.
Largest shoulders than hip fit for a warrior style, but maybe for the goddess you could make larger hip and narrow shoulders, it will look like more feminine.
I like the chest dress style for the warrior but i wouldn't threat it like a piece of clothe but more like a plate with different pieces. It's just a concept comment, warriors usually like armors, but that's usually, sometimes usually is boring.

About the wip: you're really fast for 3D work, and really good result, amazing work.
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Old 09-02-2009, 11:27 PM   #43
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Quote:
Originally Posted by washka View Post
I agree with Jibberwocky about the dress balance, and using semi-transparent skirt/dress seems a good way to restore it, but you can also put off some upper clothes, that's another way.
Largest shoulders than hip fit for a warrior style, but maybe for the goddess you could make larger hip and narrow shoulders, it will look like more feminine.
I like the chest dress style for the warrior but i wouldn't threat it like a piece of clothe but more like a plate with different pieces. It's just a concept comment, warriors usually like armors, but that's usually, sometimes usually is boring.

About the wip: you're really fast for 3D work, and really good result, amazing work.
I like the way you think lol.
hey man thanks a lot especially coming from such an amazing concept artist as yourself, concerning the shoulders I really just followed my reference of the model Klara Madekova it just looks weird when in t-pose but once I put into a pose i think it will settle down nicley if not than i'll just tweak it.
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Old 10-02-2009, 12:52 AM   #44
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Great to see you so far along, I would agree with everyone that has posted so far the shoulders are too big, I thank a mix of flowing dress and upper body armor in light/white tones would work, kind of a warrior goddess.?^^
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Old 10-02-2009, 09:45 AM   #45
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I'll be watchin this thread. goodluck!
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