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#1 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
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Low Poly Mini Contest #28b Subject – Threedy Grand Prix - Driver ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD. Every so often the universes finest drivers assemble for the Coveted Threedy Grand Prix. This year will be just a bit different. With several new planets joining in, this race is slated to go down in the record books as the largest multi-species event of all time. Being the fastest won’t guarantee you victory here. You need to be cunning, quick with the reflexes, and above all, not afraid to trade paint with the next guy. Experience is your friend, as the course is known to change or should I say “adapt” to the drivers unique driving styles. I should also caution you new comers, some drivers play dirty. Using smoke screens, oil, even rockets to push, pull or blow themselves into first place. Needless to say, scars are the only trophies some go home with. But for the true Winner, reputation, money and even a shoe deal awaits you. Ready, Set, Go! Judging: You will pick what you believe is the top 3 entries. First place gets 3 points, 2nd place 2 points, 3rd place 1 point. The person with the most points when the voting is over wins. Remember, if an entry does not fill the requirements, do not vote for them. DUE DATE: February 15th, 5 weeks and a few days from today! 11:59 pm GMT - SUNDAY Idea: Create the best of the best driver, from a universe far, far away. This driver needs to look like they been threw some though times and made it to the finish line. Poly limit: 8,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 8,000 Tri Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit. Textures: (1) 2048 x 2048 texture. This means (1) 2048 for color, (1) 2048 for bump, (1) 2048 for normal, (1) 2048 opacity, so on and so forth. You can chop it up into whatever you want, but you still need to go all out in your texture. Textures can be hand-painted or you can use photographic sources. Do what you do. Pedestals/Stands: You do not have to create one, but if you do, understand that there is no texture or tri limit. You can go as crazy as you want, or keep it as basic as possible. Prizes: (only available with 6 or more final entries) 1st Place gets the following: - 12-month subscription to the 2DCreative magazine - 12-month subscription to the 3DCreative magazine 2nd Place gets the following: - 12-month subscription to the 3DCreative magazine 3rd Place gets the following: - 6-month subscription to the 3DCreative magazine Final Pictures: Required In The Final Post (1 post per entry): - 1 x Winning shot. This image should consist of your character depicted in its most awesome angle. - 1 x Beauty shot of your character. Feel free to put multiple angles of your character or just one big version or your character on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you. - 1 x wire frame shot of your character. Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you. Must have polycount included. - 1 x texture sheet that includes all your used sheets squeezed into "one" sheet. - Concept Sheet A Final Entry Thread will be up and waiting around the end of the third week/beginning of fourth week. Don’t forget to submit your work by posting it in the final thread. Good luck everyone! BiG ToE.
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Thighten Up The Graphics On Level 3 "something wrongI think" Threedy 4 Life I hate Justin Bieber every day
Last edited by BiG ToE-3DT; 10-01-2009 at 01:31 AM.. |
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#2 |
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Registered User
Join Date: Apr 2007
Location: UK Birmingham
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2x2048 maps? Is that right?
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#3 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
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no
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#4 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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2 for the vehicle i believe....right? So that'd actually be 3 total if you do a vehicle and driver
] Oh, and you can definately count me in |
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#5 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
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yep, 2 for the vehicle.
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#6 |
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Registered User
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This should be quite neat. A couple things, is the driver required to be from another 'world'?; and are the Driver/Vehicle comp. to be kept seperate? Like, can the driver final entry feature the vehicle?
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#7 |
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DockRock
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I have been researching an idea since the comp started to lean this way and I can't wait to piece it together!
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#8 |
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<B>BOLD</B>
Join Date: Feb 2005
Posts: 347
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Awesome twist there having the drivers be from different planets. Very cool.
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#9 |
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Registered User
Join Date: Sep 2008
Location: Queens, NY
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Yeah twist is definetly awesome! Got the same question about final entry. Can I combine vehicle and driver together?(Planning on doing both
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#10 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
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doing both and showing both in one image is fine.
as for which planet your driver comes from, that's up to you. |
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#11 |
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Supplies Coordinator
Join Date: Oct 2004
Location: United States
Posts: 3,343
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Thanked 11 Times in 8 Posts
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Super excitement! Thanks for breaking this out into two separate competitions, Toe!
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Be sure to check out my blog because there's tons of useful resources there: |
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#12 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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just trying to make as many people happy as possible and at the same time, get everyones juices flowing so when the true WAR starts, everyone is o the same page. Thinking outside the box is key and what better way to think outside the box than to head to the stars.
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#13 |
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Registered User
Join Date: Aug 2006
Location: palm coast, Florida U.S.A
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for this comp, instead of modelling a character in the standard "T" pose, i think i will model it in a driving position, which might look wierd at first, but if planned correctly, it will save me some rigging time, and make my sculpt more accurate with less texture streatching.
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#14 |
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Don't eat me.
Join Date: Dec 2007
Location: ON,CANADA
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Ugh, I fail at concept art...spent like 4 hours so far on a driver and vehicle, both will be scrapped
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#15 |
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Supplies Coordinator
Join Date: Oct 2004
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Brutal Noodles. I hear you though, concept art can be pretty rough. I usually rely on others (i.e. finding images online or in one of my books) to get the creativity rolling.
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