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#1 |
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Join Date: Jul 2005
Location: Germany
Posts: 445
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Avatar - 3D - Creator - Meduru the Betrayer
Hi there,
let me introduce you to my avatar character Meduru. He is one out of 15 dark priests with the assignment to control the population of northern realm, reigned by the mad lord Hamar. Dark priests are very mighty mages who are capable of using dark techniques and also form the elite units of the northern empire. Meduru is till now the first dark priest who betrayed the lord. Because of war he was able to escape in the border areas between the northern and the southern realm. (This is the idea till now. Details will follow with the progress) So yesterday i startet the first concept, that you can get an idea how a dark priest looks like. Anyway i hope i will be able to finish this ^^. I'll do my best. ![]() Last edited by Creator; 26-01-2009 at 04:46 PM.. |
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#2 |
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Join Date: Jul 2005
Location: Germany
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next concept:
the mount doesn't walk on his nails but it nicks them in the ground that isn't painted yet ^^ ![]() Last edited by Creator; 13-01-2009 at 03:12 PM.. |
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#3 |
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Join Date: Jul 2005
Location: Germany
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update:
i think i'm almost done with the concepts. environment comes later :P ![]() Last edited by Creator; 14-01-2009 at 12:04 AM.. |
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#4 |
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Join Date: Jul 2005
Location: Germany
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hi there,
here you can see a screenshot of the basemesh for zbrush made in max. ![]() |
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#5 |
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Join Date: Jul 2005
Location: Germany
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update. I made the first sculptings in zbrush.
More details will follow. ^^ |
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#6 |
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Registered User
Join Date: May 2008
Location: Monrovia, California
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First off I really like the concept art. It's going along pretty good, but one thing kinda bugs me. One of the things I really like about your character is his face. In your sculpt he is kinda losing the smoothed over, amphibian face, mainly in the chin. I think his torso might be getting a bit too bulky also, mainly in the waist.
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#7 |
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Join Date: Jul 2005
Location: Germany
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Thanks for the advise Andrew.
I made some rendertests in max, so here you can see an updated version of meduru rendered in max. |
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#8 |
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Join Date: Jul 2005
Location: Germany
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Update:
Today i made the first clothsimulations. Here you have the result. C&C's are welcome |
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#9 |
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Join Date: Jul 2005
Location: Germany
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Update.
Made new models and some textures. I hope you like it. Last edited by Creator; 20-01-2009 at 11:08 PM.. |
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#10 |
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Dr. Hula
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Great concepts! His stomach seems to be pushed back alot, which affects his pose alot. Perhaps you could help that by thin his torso a bit. I think you should continue to make your model similar to the first concept.
Gj Gl |
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#11 |
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Join Date: Jul 2005
Location: Germany
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Thanks hulahuga.
Well the problem on making his torso thinner is the anatomy. It wouldn't match the rest of the body. But i will go back to zbrush and work over the model a bit. |
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#12 |
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Join Date: Jul 2005
Location: Germany
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update:
i made some riggingtests and currently i'm fixing the weights. but i couldn't resist to give him a pose. |
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#13 |
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Dr. Hula
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Cool!
I like the composition and the angle . There is one thing that I noticed and that is that the ears are straight, which they aren't in your concepts![]() Also maybe you should add some more stripes to his clothing. :P |
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#14 |
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Registered User
Join Date: Jan 2009
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Excellent work, man. The contrast in the wood texture looks a little too high, though. Doesn't quite fit with the rest of your colors. Something with an older feel, perhaps?
Last edited by Jibberwocky; 28-01-2009 at 05:55 PM.. Reason: glaring gramatical error |
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#15 |
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Join Date: Jul 2005
Location: Germany
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thanks for the comments.
@hulahuga: Thanks for youre accuracy of observation. But i don't reference completely my concepts and i think i will animate the ears within the morphing anyway. I also will overwork the cloth when i'm done with the rigging. @Jibberwocky: Thanks. Well i also will correct the textures after i'm done with the rigging but i will consider your suggestion. But for now i think i will focus on the environment to get a better picture of the final image. |
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