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Old 11-08-2010, 08:08 PM   #106
hulahuga
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Originally Posted by spindraft View Post
Retopo'd head from my samurai project.

]
That one came out good spindraft
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Old 12-08-2010, 06:40 AM   #107
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Thanks Hula! I think it still could have been cleaner, but considering it's my first attempt in a very long while to lay out a "proper" head mesh, I'm happy with it.
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Old 12-08-2010, 10:31 AM   #108
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Yeah, some angles and intersections look a bit odd at places, but other than that I think it came out great
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Old 18-08-2010, 05:48 AM   #109
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Good stuff, great too see how other do it.This is a really cool idea!
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Old 20-08-2010, 08:45 PM   #110
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Is the Eva Wild modeling training dvd a good tutorial for modeling from refernce and has good topology etc?

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Old 20-08-2010, 09:19 PM   #111
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Yes, it has everything and then some. It uses ref images from front and side views and shows how to model, everything. But, there is nudity.
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Old 20-08-2010, 09:32 PM   #112
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lol, thanks Big Toe. Ive got some cool reference of very angry looking guy so going to model him in a robot suit! I want to do a good job of my first detailed character. Hopefully if its neat enough I want to animate different emotions on his face
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Old 20-08-2010, 10:10 PM   #113
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Quote:
Originally Posted by Tarik2d View Post
lol, thanks Big Toe. Ive got some cool reference of very angry looking guy so going to model him in a robot suit! I want to do a good job of my first detailed character. Hopefully if its neat enough I want to animate different emotions on his face
Good luck man!
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Old 20-08-2010, 10:54 PM   #114
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is the mesh density a bit high?
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Old 21-08-2010, 02:05 AM   #115
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I'll say this, it's not game art.
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Old 27-08-2010, 06:30 PM   #116
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Hi guys & gals, I've been adding topology examples and links here.
http://wiki.polycount.com/CategoryTopology

I'm always on the lookout for more outstanding examples, please post if you have some!
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Old 31-08-2010, 11:11 AM   #117
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human male

still have to texture this . needs some final rounding up of the muscles at certain spots which i have highlighted ..
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Old 03-11-2010, 10:36 AM   #118
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Hi, I am just about to start modeling a humans head which I want to animate for a close up shot so it all needs to look very realistic (as much as I can make it anyway). I was wondering, with the topology is there a certain way I need to do it if I want to make it posible to have him have a happy face, angry face, sad face etc etc so it all works with the displacement maps and so forth.

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Old 03-11-2010, 10:58 AM   #119
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I'm no pro, but as far as I gather just make sure it can bend along the edges... So you don't have a joint in the middle of a face or an edge
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Old 03-11-2010, 11:06 AM   #120
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I'm no pro, but as far as I gather just make sure it can bend along the edges... So you don't have a joint in the middle of a face or an edge
Ok cheers I am looking at this one at this topo looks good I think to work from.
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