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#106 |
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Dr. Hula
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That one came out good spindraft
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#107 |
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Registered User
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Thanks Hula! I think it still could have been cleaner, but considering it's my first attempt in a very long while to lay out a "proper" head mesh, I'm happy with it.
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#108 |
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Dr. Hula
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Yeah, some angles and intersections look a bit odd at places, but other than that I think it came out great
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__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#109 |
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Banned.
Join Date: Jul 2010
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Good stuff, great too see how other do it.This is a really cool idea!
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#110 |
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Registered User
Join Date: Jul 2006
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Is the Eva Wild modeling training dvd a good tutorial for modeling from refernce and has good topology etc?
Cheers |
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#111 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
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Yes, it has everything and then some. It uses ref images from front and side views and shows how to model, everything. But, there is nudity.
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#112 |
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Registered User
Join Date: Jul 2006
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lol, thanks Big Toe. Ive got some cool reference of very angry looking guy so going to model him in a robot suit! I want to do a good job of my first detailed character. Hopefully if its neat enough I want to animate different emotions on his face
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#113 | |
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Dr. Hula
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Quote:
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__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#114 |
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Registered User
Join Date: Jul 2006
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is the mesh density a bit high?
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#115 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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I'll say this, it's not game art.
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#116 |
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Veteran Game Artist
Join Date: Oct 2002
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Hi guys & gals, I've been adding topology examples and links here.
http://wiki.polycount.com/CategoryTopology I'm always on the lookout for more outstanding examples, please post if you have some! |
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#117 |
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Registered User
Join Date: Nov 2009
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human male
still have to texture this . needs some final rounding up of the muscles at certain spots which i have highlighted ..
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#118 |
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Registered User
Join Date: Jul 2006
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Hi, I am just about to start modeling a humans head which I want to animate for a close up shot so it all needs to look very realistic (as much as I can make it anyway). I was wondering, with the topology is there a certain way I need to do it if I want to make it posible to have him have a happy face, angry face, sad face etc etc so it all works with the displacement maps and so forth.
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#119 |
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Dr. Hula
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I'm no pro, but as far as I gather just make sure it can bend along the edges... So you don't have a joint in the middle of a face or an edge
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__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#120 | |
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Registered User
Join Date: Jul 2006
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Quote:
I am looking at this one at this topo looks good I think to work from. |
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