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#1 |
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Join Date: Jul 2006
Location: Timisoara, Romania
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mudbox concept/WIP
![]() Last edited by iatriki; 15-02-2009 at 05:33 PM.. |
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#2 |
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really like your style man, keep goin with this
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#3 |
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thanx varechina!
here's a little vray test. I still have a long way to go with the modeling ![]() |
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#4 |
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stuff
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#5 |
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Awesome concept, has a really cool feel to it!
was there lots of postwork on that full standing vray render? ive been trying to figure out how people get that sort of look.. lots of noise in the bg ofcourse, and also change levels so darkest dark isnt pure 000000, but a bit lighter. what else am i missing? any other secrets your willing to share? ![]() |
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#6 | |
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Quote:
The desaturated darks: image>adjustments>selective colors He likes to sniff his butt...but he’s a fan of funky armor too |
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#7 |
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Join Date: Sep 2008
Location: Miami, Florida
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This looks awesome, how do you get to crisp edges?
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#8 |
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eager to learn
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nice work man, i love your sculpts
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#9 |
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Join Date: Mar 2009
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That last one is made of awesome, and I think the overall look is sweet, but if I may speak my find, I think you should maybe try to get some shapes on that suit which follows the natural shapes of his body, it does not seems all comfortable or practical at the time.
But a few tweaks should do the work, and besides that, it's some killer sculpts ![]() Hope it was useful and keep up the good work ![]()
__________________
www.frederikstorm.dk |
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#10 |
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Join Date: Jul 2005
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great work , but how do you get smooth surfaces? i tried the lazy mouse but wasn't able to get it quit right .
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