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#1 |
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Registered User
Join Date: Jul 2005
Posts: 17
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(3DS Max 9 SP2) converting Particles to Meshes
Hi there,
Years ago when using Max4.0 I used to convert my SuperSpray particles to editable meshes. This kept all the key framed animation, but I was able to edit each particle individually. But that was years ago... I'm using 3DS Max 9 now and I can't for life of me remember how to convert my SuperSpray into an editable mesh. Can someone point me in the right direction? Thanks, AJ |
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#2 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,748
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Off the top of my head, add a "Mesher" composite object and attach the spray to the mesher gizmo
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#3 |
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Registered User
Join Date: Jul 2005
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Hi there,
Soz for the long delay in getting back to you. I've not heard of a 'Mesher' composite object before and nor a mesher gizmo in my many years of using Max. Don't suppose you could do a quick guide of create a SuperSpray and converting to an editble mesh using 3DS Max? Or, does anyone else know of another way? Thanks. AJ |
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#4 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,748
Thanks: 21
Thanked 53 Times in 50 Posts
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Under compound objects (where booleans are) select mesher. From there it should be obvious. Alternatively you could read the help file and search for Mesher...
Edit: It took 10 seconds to find this using Google: http://www.kxcad.net/autodesk/3ds_ma...nd_object.html |
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