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Old 10-03-2009, 03:59 PM   #1
Bigley
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Ambient Occlusion Problem (Render to Texture)

Okay... I am Rendering to texture in 3ds Max. I am projection mapping my Normal map. It worked fine. Now I am doing an Ambient Occlusion and there are pieces of the UVW Map missing... what the?

Anyone run into this or know about how to fix it. I really have tried everything.

I have tried resetting the projection cage, I have tried Merging into a new file, I have made sure I am doing everything right. :P

What am I doing wrong?
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Old 10-03-2009, 04:55 PM   #2
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okay... I am stupid. I needed to flip those UV's.

I am taking a break thanks for your cooperation.
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Old 10-03-2009, 05:10 PM   #3
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Hahaha. Glad it got worked out Jeremiah. ^__^
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Old 10-03-2009, 07:09 PM   #4
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Damnit, you answered it before I got to feel smug That's pretty much the reason why I always render a diffuse map by default in render to texture even if I'm not going to use it as it becomes very obvious very quickly if something is flipped
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Old 11-03-2009, 10:40 PM   #5
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lol break is always the key
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