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#1 |
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Modeler
Join Date: Feb 2006
Location: Dallas, TX
Posts: 1,978
Thanks: 0
Thanked 2 Times in 1 Post
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Ambient Occlusion Problem (Render to Texture)
Okay... I am Rendering to texture in 3ds Max. I am projection mapping my Normal map. It worked fine. Now I am doing an Ambient Occlusion and there are pieces of the UVW Map missing... what the?
Anyone run into this or know about how to fix it. I really have tried everything. I have tried resetting the projection cage, I have tried Merging into a new file, I have made sure I am doing everything right. :P What am I doing wrong? |
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#2 |
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Modeler
Join Date: Feb 2006
Location: Dallas, TX
Posts: 1,978
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okay... I am stupid. I needed to flip those UV's.
I am taking a break thanks for your cooperation. |
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#3 |
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Supplies Coordinator
Join Date: Oct 2004
Location: United States
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Hahaha. Glad it got worked out Jeremiah. ^__^
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Be sure to check out my blog because there's tons of useful resources there: |
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#4 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
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Damnit, you answered it before I got to feel smug
That's pretty much the reason why I always render a diffuse map by default in render to texture even if I'm not going to use it as it becomes very obvious very quickly if something is flipped |
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#5 |
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teh nabcake
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lol break is always the key
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