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#1 |
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Join Date: Mar 2009
Location: Pittsburgh
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Some Character Class Nuggets
Just wanted to get some critiques and advice on some models I've been working on in class this quarter.
Split these from my other model since I'm not entirely sure just how strict the whole inorganic/organic things go for characters. Other post here: http://forums.3dtotal.com/showthread...611#post697611 This one was supposed to have been me, but dorked around with the hair a bit and added more 'stache and beardage. Started trying to normal map it in ZBrush, but having had no experience with it I decided the mess I made with it should never been seen by human eyes again. I also think I swore more while trying to retopologize this than anything that's ever happened to me. polys: 2799 tris:5574 ![]() ![]() ![]() ![]() ![]() I'm actually fairly fond of this guy. Learning some more about ZBrush and built him up with zspheres, although I'm still a bit perplexed on how decent hands can spawn from those things, ended up making his hands in Max and struggling with trying to get them attached to the body. Eventually got it all one mesh although not really sure how to get the hands and wrist to fully attach, unless retopologizing it will be kind enough to do that. His name is Charlie, he likes pickles and encyclopedias. Still gotta touch him up a bit, make his cap assymetrical and whatnot. Maybe start crying and vomiting when I remember how much I hate topology. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Feel free to disembowel me or whatever you guys enjoy doing to the newbies. Last edited by CainDraka; 14-03-2009 at 10:11 PM.. Reason: Linking to related posting on another thread. |
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#2 |
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Here's some screens of the first guy, don't why I didn't think about wireframe.
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#3 |
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Join Date: Jan 2009
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I would love to see a wire of that model I really did'nt see a name for. But I think these were very well done
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| Tags |
| 3dsmax, critique, zbrush |
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