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#31 |
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3d Artist
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really interesting concept
gonna be great to see were you take this |
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#32 |
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looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
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the head is better, good choice of direction.
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#33 |
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Registered User
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hey man, love the new head design the character looks much better now though I still think you should change the body design. it looks very general and simple, not much of the whole "I'm a demon lord and I will crush you" kind of thing. other than that i think its an awesome idea.........keep it up.
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#34 |
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Stealing your polygons!
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Yeah, you're doing a nice job tightening this concept up. Its starting look really good. Nice work. I like what you've done with the girls skin, the pattern and stuff on it.
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#35 |
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Registered User
Join Date: Apr 2008
Posts: 48
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man this is a rly interesting concept, cant wait to see it develop =)
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#36 | ||||
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Mike Jensen
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thanks!Quote:
![]() Thanks !Quote:
Quote:
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thank you!Update: Alright So I've been reworking the demon all day. I changed the feet like people suggested, and worked heavily on the arms. I wanna incorporate more spidery details into him, so I redid the line work. I'm gonna have to change a few things to make it marry the head, as they are a bit different styles. Oh also, ignore my crap line quality. I just put tons of lines so I can imagine the flow of the surface and where the light will hit. The final texture won't be super rough like that. Anyways, an image: ![]()
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#37 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
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Very nice refinement to you earlier design.
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#38 |
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Registered User
Join Date: Feb 2007
Location: Orlando, FL
Posts: 1,022
Thanks: 0
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This just keeps getting better and better. I'm loving the newest updates. Show us more
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#39 |
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Registered User
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Thats a nice looking demon. I like that man. Keep up the good work.
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#40 | ||
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Mike Jensen
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Quote:
Quote:
Just playing with some stuff, and I needed a way to show she is in control without having to tell the story, so I added some chains she controls with spikes through his wrist. Not sure if I'll have enough polygons to pull something like this, but I'll worry about that when i get to it .Not a huge update, but none the less: ![]()
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#41 |
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Registered User
Join Date: Jun 2008
Posts: 85
Thanks: 1
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holy megaballs
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#42 |
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Registered User
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now that´s a lot of spikes
![]() god stuff, gooood stuff! |
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#43 |
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teh nabcake
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well done m8 amazing concept
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#44 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
Thanked 11 Times in 11 Posts
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ummm, wow...
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#45 |
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Da blue bus is calling us
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Every update just keeps looking better and better Jenson, you're really moving along well. Love the chains, fit perfectly with the design. I think maybe the chains coming out of her hands might get a bit lost when you're not viewing such a large image...the final render will probably only be 1/3rd this size I'd imagine. Maybe have the chains wrapping around her, or flowing out of her hair? I like the concept of the chains coming out of the hands, I just think it'll be hard to see visually on the final model.
A+ still, can't wait to see this one at the end.
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