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#61 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
Thanks: 7
Thanked 32 Times in 20 Posts
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last sculpt part and my low poly progress with a normal test....
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#62 |
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Da blue bus is calling us
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Hey, normals are looking really nice. Especially on the head/torso, those area's came out beautifully.
Might just be a test, but hopefully on the final model you have the polys to retain the shape on the leg and arm "armor". They've got an interesting silhouette and add a lot to the model. Flattened out, the normals don't do the same justice that the they do for the rest of the body.
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#63 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
Thanks: 7
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Ya I'll split the edges to pop things out more. I just wanted to make sure I wasn't going to over shoot the tri count first but at 3,300~ so far with this much in I should be fine.
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#64 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
Thanks: 7
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Damn this took forever I'm way behind my schedule. 9,999 that's how I roll... PUSH IT TO THE LIMIT, THHHHHHEEEEE LIMMMMMIT.
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#65 |
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Stealing your polygons!
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Man that's so bizarre. Low poly looks pretty solid. The abdomen seems like it might have a few more polys than it really needs, particularly the vertical rows that won't really show in silhouette, but I'm not seeing anywhere that begs for more, so you're probably alright. Judging from your first normals test, this is gonna pretty wicked when you get it all baked.
I'm lightyears behind my schedule as well, ah well, gotta make the deadline all the same right? ![]()
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* Lightwave * User
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#66 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
Thanks: 7
Thanked 32 Times in 20 Posts
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Hey no worrys warlock you already won the DW mini no need to get greedy and win the main comp also, take as much time as you need
![]() I had to throw some norms on this thing for a quick check to make sure I had everything lined up right and I gotta say for the 5 min unwrap I did in headus this thing held up effing wonderfull. |
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#67 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
Thanks: 7
Thanked 32 Times in 20 Posts
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uvs squared away and quick uv test in a real time app to make sure it looks good. I'm off to figure out what the hell I'm doing for a texture.
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#68 |
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Registered User
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Looking very nice. Keep up the good work. I cant wait to see it textured.
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#69 |
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looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
Thanks: 0
Thanked 2 Times in 2 Posts
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good job man!, just a question what Marmoset engine? I don't know it as a rendering engine ... because there is a soft / glow in the image, it pleases me well
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#70 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
Thanks: 7
Thanked 32 Times in 20 Posts
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Thanks guys
@chris: Its just a little realtime viewer from 8monkey labs, you can grab it from http://www.8monkeylabs.com/archives/category/tools Much nicer then max's realtime imo. |
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#71 |
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Da blue bus is calling us
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Wow, great looking low poly man. The normal turned out beautifully, and completely justifies every detail of your sculpt. Honestly, at first glace it still looks like the sculpt until you spot the odd minor corner. Going to look great with a texture.
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#72 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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Great! This really translated well into low-poly. The marmoset render looks great.
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#73 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
Thanks: 7
Thanked 32 Times in 20 Posts
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arigato mr robotos
Texture update, its super rough but you get the idea of what I'm doing. |
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#74 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
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Thanked 32 Times in 20 Posts
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texupdate #2 straight up from max no spec yet
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#75 |
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Registered User
Join Date: Oct 2002
Location: Australia
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
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Very attractive!
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