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#46 |
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Rusty Wireframe
Join Date: Oct 2002
Location: Maple, Ontario, Canada
Posts: 616
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Thanks miycko, im really diggin the design youve got goin as well
![]() Im in need of some help guys, If anyone has any good reference of heavily wrinkled skin, such as around the neck or abdomen i would be forever indebted to you Ive got tons of reference images that ive collected through the years but in terms of wrinkled skin, i got nothin'. I could probably do without it, but a good reference is always good to have on hand.
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"Despite the High cost of Living, It Remains Popular" -Mark. K. *Lightwave User* VV -- DW IV -- VV
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#47 |
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The observer
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Dude, just search for wrinkles on google
![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Currently using: Maya - Mudbox - Photoshop ![]() Learning Motionbuilder and Bodypaint 3D WIP ![]() Space Marine http://www.forums.3dtotal.com/showthread.php?t=64732 "Hope I can see to New Zealand with these"
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#48 |
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The observer
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One more:
![]()
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Currently using: Maya - Mudbox - Photoshop ![]() Learning Motionbuilder and Bodypaint 3D WIP ![]() Space Marine http://www.forums.3dtotal.com/showthread.php?t=64732 "Hope I can see to New Zealand with these"
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#49 |
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The observer
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some links
http://www.scf-online.com/german/33_...es_big33_d.jpg http://www.philosophyofinformation.n...les-703696.jpg ![]() ![]() http://www2.med.umich.edu/prmc/media...s/wrinkles.jpg
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Currently using: Maya - Mudbox - Photoshop ![]() Learning Motionbuilder and Bodypaint 3D WIP ![]() Space Marine http://www.forums.3dtotal.com/showthread.php?t=64732 "Hope I can see to New Zealand with these"
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#50 |
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Rusty Wireframe
Join Date: Oct 2002
Location: Maple, Ontario, Canada
Posts: 616
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lol, no duh
![]() well i did and got mostly facial stuff like youve posted here, but what i really need is body wrinkles, more specifically the anatomy of how wrinkles tend to form due to the way the skin is stressed and pulled over the years. Appreciate the pics though hulahuga, thanks.
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"Despite the High cost of Living, It Remains Popular" -Mark. K. *Lightwave User* VV -- DW IV -- VV
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#51 |
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The observer
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aha, sure no problem.
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Currently using: Maya - Mudbox - Photoshop ![]() Learning Motionbuilder and Bodypaint 3D WIP ![]() Space Marine http://www.forums.3dtotal.com/showthread.php?t=64732 "Hope I can see to New Zealand with these"
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#52 |
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Rusty Wireframe
Join Date: Oct 2002
Location: Maple, Ontario, Canada
Posts: 616
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Small Update, , ,
![]()
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"Despite the High cost of Living, It Remains Popular" -Mark. K. *Lightwave User* VV -- DW IV -- VV
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#53 |
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The observer
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Keep us updated, we want more ;p
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Currently using: Maya - Mudbox - Photoshop ![]() Learning Motionbuilder and Bodypaint 3D WIP ![]() Space Marine http://www.forums.3dtotal.com/showthread.php?t=64732 "Hope I can see to New Zealand with these"
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#54 |
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Rusty Wireframe
Join Date: Oct 2002
Location: Maple, Ontario, Canada
Posts: 616
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hehe, thats good to hear.
Gives me even more reason to push on. In regards to my sculpt i have a question for anyone well versed in Zbrush... When your re-topologizing something (as i am now) and you mask to hide a part of your model, how do you bring back that hidden part ? i went into my masking tab and show points is unusable ?!?! what gives ? Is my geometry still there or did i inadvertantly (spelling ?) delete it ? ![]()
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"Despite the High cost of Living, It Remains Popular" -Mark. K. *Lightwave User* VV -- DW IV -- VV
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#55 |
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Registered User
Join Date: Mar 2008
Location: France
Posts: 937
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whooo! your last update I like well, I find the arms and hands successful, cool design, keep the good work.
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always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" Armageddon / The Lonely Soldier Coming in the Ice / Snowman creature *Lightwave User* *Blender User*
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#56 |
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The observer
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In mudbox there is a button where you can turn the masks on and off. Perhaps in Zbrush too
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Currently using: Maya - Mudbox - Photoshop ![]() Learning Motionbuilder and Bodypaint 3D WIP ![]() Space Marine http://www.forums.3dtotal.com/showthread.php?t=64732 "Hope I can see to New Zealand with these"
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#57 |
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WIP Personality
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Nice start to the sculpt man
Liking the hands alot. ![]()
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http://sathe.cgsociety.org/gallery Inorganic Modeling tutorial series. get painted to get real ! |
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#58 |
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Looking For Work
Join Date: Feb 2009
Location: Lusaka, Zambia. Willing to relocate to anywhere in the world.
Posts: 460
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The arms, the arms. No c&c yet. Just diggin the way he looks right now.
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THERE ARE NO LIMITS, THEREFORE I AM LIMITLESS
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#59 |
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The observer
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You've done it again
![]()
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#60 |
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Rusty Wireframe
Join Date: Oct 2002
Location: Maple, Ontario, Canada
Posts: 616
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chris_solo, Sathe, miycko, thanks alot you guys. Its always good to hear from others that your moving in the right direction.
In regards to the arms, they look ok from far, but still need some attention. They are far from being anatomically correct, but i suppose if the muscles are setup in a way that "Makes Sense" they should be fine. Ive outlined some areas that are bugging me, the forearms look ok as i mentioned above, however if you take notice of the silhouette of the forearms, they just seem like a balooned mass, and are lacking the proper overlapping of muscle in certain areas.
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