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Old 31-03-2009, 06:04 PM   #61
hulahuga
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Have you done anything on the legs yet?
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Old 31-03-2009, 06:17 PM   #62
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for the arms don't touch anything because even if it's not anatomically correct, I think this is a good design that makes your character is clear, I don't know if you see what I mean ... for me it would be a mistake to change! this is its charm...
on the neck actually I agree
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Old 31-03-2009, 09:03 PM   #63
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hulahuga : Aside from a sloppy base mesh, no i havent done anything with the legs...to be honest ive been contemplating on what i want to do with the legs, i want to keep the hooves, but i dont want his legs to be completly "goat like".

By Goat like, i mean the leg setup by which there are essentially 2 knee joints instead of 1, which looks fine in my concept, but in reality wouldnt work, unless the legs are bent at both joints.
What i want to do is have somewhat human legs but make the lower 3rd part more like a long foot, kind of like hes on his toes (if that makes sense)

Basically i dont want the pic below, but rather i want him standing somewhat upright with a very "Proper" Pose.
Remember hes a prince, so i dont want him to look like he lumbers around.

You'l see what i mean when i post a pic later.
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Old 31-03-2009, 09:21 PM   #64
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umm....Holo...with all respect..."essentially 2 knee joints" ...c'mon man, the 2nd one is an ankle. It's like you'd be standing on your toes, right?
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Old 31-03-2009, 09:34 PM   #65
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Yeh Sorry Kravo,
i dont always explain myself clearly when im typing from work, got all kinds of things goin through my head..

what i meant by 2 knee joints are what ive circled in blue below.

your right though, the lower circled joint is more of an ankle, but theres also another joint located where ive drawn a blue line, i consider that the ankle in this case.

hope that clears it up, my mistake.
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Old 31-03-2009, 09:44 PM   #66
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yep! agree with you, look at a statue of Pan.
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Old 31-03-2009, 11:42 PM   #67
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Yep, good example chris_solo, Pan's stance is more human like than your typical goat legged character.

What do you call that leg formation again ? i know theres actually a term for it i just forget. anyone know ?
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Old 01-04-2009, 05:48 AM   #68
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That is like a bent upper leg joint...
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Old 01-04-2009, 05:37 PM   #69
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Yeah, something like that
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Old 01-04-2009, 05:39 PM   #70
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Damn it... now I have that stone dangle carved in the back of my brain...
Thank you Holo
The sculpting is great though! Keep up man
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Old 01-04-2009, 05:41 PM   #71
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Quote:
Originally Posted by DaddyDoom View Post
Damn it... now I have that stone dangle carved in the back of my brain...
Thank you Holo
The sculpting is great though! Keep up man
HAHAHA!
Dangle dangle DD
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Old 01-04-2009, 05:41 PM   #72
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lol, stone dangle ?

Oh, nevermind...lmfao
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Old 01-04-2009, 05:43 PM   #73
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Link missing
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Old 01-04-2009, 08:30 PM   #74
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Hehe dangle... ^^
Great work btw...
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Old 02-04-2009, 09:45 AM   #75
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hulahuga : Which Link do you mean man ?

Thanks JuST

Real sorry about the lack of progress over this weekend guys, had alot of things goin on.

I Retopoed my zbrush sculpt because i had added quite a bit of geometry that i didnt count for in my basemesh and i found myself Dividing too much to get good detail in there, so i had to fix that issue and add some more geometry where needed.

Other than that, I Promise something cool tomorow ( i hope )
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