|
|||||
|
|
#61 |
|
Looking For Work
Join Date: Feb 2009
Location: Lusaka, Zambia. Willing to relocate to anywhere in the world.
Posts: 458
Thanks: 0
Thanked 0 Times in 0 Posts
|
Scout it is, that's a great idea for a pedestal. Get some textures in there
__________________
THERE ARE NO LIMITS, THEREFORE I AM LIMITLESS
|
|
|
|
|
|
#62 |
|
Registered User
Join Date: Mar 2009
Posts: 128
Thanks: 0
Thanked 0 Times in 0 Posts
|
LOL, Awesome base design! It looks like some of the better warhammer miniatures bases I've seen out there. Reminds me that I should put some thought into that soon.
I love the idea of poking fun at the other forums. maybe make sure to keep it really subtle, like the logo is only carved into the door, might want to avoid using the team colors. A long time ago when I first started thinking about this comp I thought it'd be cool to have the model standing on a pile with recognizable parts from other forums' prominent models. I think time is too short to really get under people's skin now. |
|
|
|
|
|
#63 |
|
Lucid Dreamer
|
What are you guys talking about, I love playing with fire, in fact i have several third degree burns on my body. its okay though, team threedy is not afraid of getting their hands dirty. lay the smack down to show how much we like to crash parties.
![]() thanks guys. I have started work on the low poly, so until i get somewhere with my UV's i wont be posting updates. I will make sure the enemy defeats on my stand are shown as subtle as possible don't want the base to grab too much attention or make it too distracting. |
|
|
|
|
|
#64 |
|
Registered User
Join Date: Feb 2009
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
|
that's a really awesome model you've got there, i love the mech tail. can't wait to see the final result.
|
|
|
|
|
|
#65 |
|
Lucid Dreamer
|
Thanks dehahs!
Hey guys i am running into a problem with xNormals: The tool - raydistance calculater is not working for me. i select the low poly and then hit go, it runs for a while but then its stops. i dont see the min and max numbers to enter into my range. i ignored that then i clicked on bake normal with edge = 4 and 2048 map at a specified location but it gives me ram error. does anyone know how to fix this? i am going to go uninstall and install again to see if it helps. |
|
|
|
|
|
#66 |
|
Lucid Dreamer
|
no luck on reinstalling. i also installed xnormal on another cpu but it says the same thing. T_T im gonna normal out from max instead i guess.
edit: i loaded an old file from a previous version of max and that worked. i guess xnormal doesnt work on max2009 i wanted to try it so bad.Last edited by ryvick; 17-05-2009 at 04:15 AM.. |
|
|
|
|
|
#67 |
|
Registered User
Join Date: Apr 2007
Location: UK Birmingham
Posts: 502
Thanks: 0
Thanked 0 Times in 0 Posts
|
That sucks dude. Hope you finished on time. Not been keeping up with this comp much I'm afraid, so I don't know if it's finished or not.
__________________
... |
|
|
|
|
|
#68 |
|
It's an Hatastrophe!
Join Date: Mar 2009
Location: Cambridge, OH
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
|
gogogo man, don't let the computer defeat you! this is a war! this turned out really really nice so far.
__________________
The Hammer is my penis. |
|
|
|
|
|
#69 |
|
Lucid Dreamer
|
THank you for checking up on me Chung and Darbruce
ok so not the best of best i could make but for a rush end job i am pretty content with it. no top 50 this year again T_T hopefully next year i will get into top50 |
|
|
|
|
|
#70 |
|
Lucid Dreamer
|
and more
|
|
|
|
|
|
#71 |
|
Registered User
Join Date: Feb 2007
Location: Orlando, FL
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
Great job man. Finished pieces came out very well. Grats on finishing.
__________________
My Web Site |
|
|
|
|
|
#72 |
|
Looking For Work
Join Date: Feb 2009
Location: Lusaka, Zambia. Willing to relocate to anywhere in the world.
Posts: 458
Thanks: 0
Thanked 0 Times in 0 Posts
|
Dude. Glad you managed to finish. He actually looks better than i thougt he would, given the time you had to finish.
Congratulations, great stuff.
__________________
THERE ARE NO LIMITS, THEREFORE I AM LIMITLESS
|
|
|
|
|
|
#73 |
|
Lucid Dreamer
|
Thanks guys ^_^
i dont know who can answer this but how do you guys get your model screen shots so crisp and clean. I like how puckducker's model looks and the other guys. how do the image looks so crisp like its out of the video game. mine looks soo yuck blurry. i am definitely doing something i dont know here. any insights? |
|
|
|
|
|
#74 |
|
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,633
Thanks: 144
Thanked 149 Times in 121 Posts
|
first things first, make srue you have your viewpor ttextures set tothe highest it will go. Then, when doing screengrabs, your screens resolution plays a huge part, so crank that up. Which brings me to your video card. The better that is, the better the viewport images will be.
|
|
|
|
|
|
#75 |
|
Da blue bus is calling us
|
Congrats for finishing up. I really liked your design, the high poly in particular is quite striking. Very well made.
Regarding getting a sharp image, there can be a few ways to get that. If all you're doing is grabbing a screen from max, then ToE's suggestions are the way to go. It'll actually be super sharp because there won't be an AA in the viewport window. I actually like this in a low poly model, it helps convery the sense that this is indeed a realtime model....almost like seeing the brush strokes on a painting, or thumb prints on a clay model. Still, for my shots I wanted to fully control the lighting, so I ended up doing a render to get accurate lighting. Nothing fancy really, just a simple 3 point light setup. But a render will blur your results generally. To combat this, I turned off all the filtering on the textures (filters blur the texture so you can't see individual hard pixels like if you zoomed way in with PS). Not sure where this is in MAX, but maya you can do it in the texture attributes. I also used a very high AA level. I didn't want no AA, but using a low setting will blur the pixels a lot more, so while a high AA level still won't be as sharp as using no AA, it will give you a much cleaner image. Just takes a long time to render, so make sure you do all your test renders on a low setting initially.
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|