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#106 |
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Join Date: May 2008
Location: New Jersey, USA
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Great job inspiring work man, I have to say that you have recorvered nicely from your flu. From the beigining I knew you would be one of top designs from your clean concept work. Are you rigging it for an attack pose or more of a glamour shot.
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#107 |
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Registered User
Join Date: Nov 2006
Location: SF Bay Area, California
Posts: 1,136
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Looking incredible! Your entry is wrapping up quite nicely.
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#108 |
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Work, art and videogames
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A+
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"Life is like a video game that you have to play seriously. You can't just push the start button if you fail and come back in with everything you know or everything you have gained over a period of time." ~Newhere~ Angel Mars (Nudity) http://forums.3dtotal.com/showthread.php?t=75414 Queen's Blade Vol. 12 ~ Cattleya http://forums.3dtotal.com/showthread.php?t=62172 Dominance War V - God Of Enlightenment: http://forums.3dtotal.com/showthread.php?t=82875 |
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#109 |
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Occupant
Join Date: Feb 2003
Location: The other side of the tracks.
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Seriously good stuff here.
My wife wonders how his "cookbook" stays closed. Magic? The razor wire around his left forearm seems to have it's own geo. The final look is still very flat. I presume a spec map will help with the appearance of depth. If the area is alpha mapped, which it looks like it is, maybe expanding it so that it casts a shadow on the arm for further definition would help. All together this is a very good piece that presents a character with story elements worked into his design. |
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#110 |
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(Oo)
Join Date: Dec 2008
Location: Belgium
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Hé ben chapeau pour le boulot de normal map et de texturing, surtout avec une grippe... Et comment t'arrives à choper une grippe dans un pays ou il fait toujours beau? C pas juuuste!
L'école c'est l'Heaj (sur Namur), j'attends de voir le tout avec la map de spéculaire, et les derniers réglages/corrections habituelles. En tout cas bonnes chances pour le classement! I'm not sure he listen Vivaldi...
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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#111 |
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looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
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awesome! 5*****!
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#112 |
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Man of the Hour
Join Date: Feb 2004
Location: Why right here, of course...
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Hmmm...The model isn't bad, but the textures are pretty crumby right now. I hope you tweak them up (including the bump).
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The Easter Bunny is a MONSTER! - It's Out! |
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#113 |
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I am Alpha and Omega!
Join Date: Jul 2007
Location: Québec City
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What type of shadows are you using at render time, if any ?
Bye the way, congrats on the menu bar ad up! ![]()
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DW4 Thread- War General Pet Portrait- ______________________________________________ |
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#114 |
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Registered User
Join Date: May 2008
Location: Monrovia, California
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Really impressive!! noramls are really nice, love the back definition.
One question, what is the green stuff? Vulcan blood, veggie juice? |
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#115 |
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Registered User
Join Date: Oct 2002
Location: Australia
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Hi guys!
BiG ToE-3DT - Thanks mate! And thanks for the menu bar! That's good for my motivation for the final week! CHAO5 - Thanks CHAOS! Warbringerd - Thanks a lot! I use a little script called UVHelp. It has very few options but does the job. Do you know about it? Malus - In Eckhart's space time, your beast was born, and they had a huge fight. So now you have to finish your creature otherwise you'll break the space time continuum and the worlds will collapse! polysmooth - no worries, mate Thanks a lot! I'll see what I can do for the tatoo. Keep on roxxing on your dude!!!buzz001 - Hehe ^^ thanks mate! Your one of the regulars here I'm posting some poses right now, tell me what you think ![]() Crispy4004 - Thanks sir! newhere - Hehe thanks dude, cheers! mel_danes - Hey thanks dude! Rofl! The book! It stays closed because the polygons are welded Yeah the barbwires are extra geo, I'll cast some shadows on the forearm, good point! I'd like the razors to be darker metal as well. And yeah hopefully the spec map will do its magic!washka - hehe, il ne fait que 15 degres la nuit!!!! Le monde est petit, j'ai donné cours à l'HEAJ il y a quelques années, section 3D et Jeu Video. Remets le bonjour la-bàs! Et merci pour les commentaires... Kiss "I was made for lovin' you" chris_solo - Merci m'sieur! inveni0 - Okay, I note that! There will be some spec map to help it as well! Sebiomegas - Hehe thanks. There's one main Spot light casting shadows + A filler Omni light that gives some dim warm light in these shadows + 2 Omni kickers on the back. All Max default lights I'll post a pic for you asap.AndrewQ - Hey thanks mate! It's blood from Malus's creature, on Polycount forum. I reckon that as their logo's green, I'd put green blood. It's a bit less gore than red IMO. Will I keep it like that? Not sure ![]() Some poses for today: ![]() |
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#116 |
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Join Date: Mar 2009
Location: Canada
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Great job. the textures are coming along pretty nicely. The poses are great as well, in my opinion the "proud" pose is neat, ready to shop some head
very cool |
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#117 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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Back From Work seems to ne your winning pose. Keep in mind for your final renders, the Presentation Shot needs a front and back render and it all needs to fit on a single 1200w x 1000h sheet. So the tighter the pose the better.
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#119 |
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Registered User
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Very nice Work. Well done.
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#120 |
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Registered User
Join Date: Mar 2009
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Looks really great, and scary I like poses 1,2
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