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Old 02-08-2003, 10:25 PM   #151
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sarN I just wanted to prove I can still do mechanics. It's been a while since I have draw something like that.
NoJo, looks like you go around buddy
Here is N'Naggy's real face:
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Old 02-08-2003, 10:40 PM   #152
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awesome art work and design as always avatar
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Old 02-08-2003, 11:16 PM   #153
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damn, that is really cool. He's got 4 nipples!!!
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Old 04-08-2003, 07:01 AM   #154
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYY YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY. I can not talk, That is too cool. God, you are a master of characture design. I cannot tell you how many pro's I have seen that you blow away. Oops. I did not do my research. You probably do work as a characture designer don't you?
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Old 04-08-2003, 01:34 PM   #155
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well, i dont like the last chreature...look at the legs...they suck!!!
im telling u it this way, cause I know u can do better my man...SO DO IT!
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Old 04-08-2003, 08:27 PM   #156
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You have a point there rage buddy. In fact I did this one just because I promised that I'll show the real face of N'Naggy. Time just don't allow me to do the things I want to do but a promise was a promis. So I had to do it no matter how.
RickStefan, believe it or not, right now I'm just unemployed.
Four months now since I cannot get something to work. All I got were projects paid in promises of greate glory. And I rarely (very rarely) work for free.
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Old 04-08-2003, 08:41 PM   #157
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I promis to work on N'Naggy and to post a profesional update as soon as I got some free time to work on it. For now, here is the lady of a thousand tears redone.
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Old 05-08-2003, 08:01 AM   #158
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First of all - I really like your art - you have a great imagination. I would only suggest that you practise the perspective - it's sometiomes not very convincing.

About the lady - I think her left eye ( our right ) is too high... and I would suggest more shading - the hair would use the highlights. Experiment with lighting.

When you draw - try to visualize the thing you draw like a mesh in a 3d programme, try to see the perspective in everything - even the face. If you don't have the 3d programme - this is serious what I will tell you now - draw lines on your or your model face and draw it WITH those lines in different poses - from top 3/4, side 3/4, en face, slightely nod...and whatever comes to your head. It's a great practise, I was told to do it by my prof. I hope it'll help you.

I look forward to your other drawings.

One more thing - you gave me a kick to make it ( all rights reserved for Reverie Entertainment )

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Old 05-08-2003, 08:12 AM   #159
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i agree with michael on all points, you are quite talanted, but you do need to work more on perspective

also sometimes your shading could use som work, its confused and hard to see where the light source is coming from...well anyways keep it up

(nice char michael)
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Old 05-08-2003, 09:59 PM   #160
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Michael-3DT, yhank you for your kind advice, be sure I will take account of it. And you are right. I don't know if is the "all monster" policy I've run my art till now, or just plain tiredness (I go to sleep at 5 o clock in the morning every day and sleep around 5 hours) but there is something definetly wrong with my lady and I think you've pointed it out. And aldo I not a big fan of schools tehniques I will try what you suggested. I'm always eager to learn. The hard way if necesary. I expect your crits anytime.

evil_radish thank you also, you are right too. But my shading tehnique is intentional. Through it I induce confuzing feeling and a certain dizzyness to the viewer. Remember, some things look better only if you see them between your eyelids.
As for perspective, I think I'll just find my self a girl to model for me. Hopefully we'll do nudes also.
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Old 05-08-2003, 10:25 PM   #161
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great pic Avatar, I like it way more than the first version.
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Old 05-08-2003, 11:08 PM   #162
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Thanks Dan, but my buddys are right. I got berserk with perspective and proportions. Brrrr. The more I watch her the more I ask my self what was in my mind?
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Old 06-08-2003, 09:20 AM   #163
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"I got berserk with perspective and proportions. Brrrr. The more I watch her the more I ask my self what was in my mind?"

Ummm.... she's allright, there are just some TINY bitses out of perspective, that's all. Those little details make her look like I wrote.

Human mind is a living thing - it can create great things, but it gets tired. If you will look at something that you work on, you get to loose your objectiveness, flaws that are on the pic don't hurt your eye so much comparing to when you are fresh, when you slept well and have a "fresh eye". So I would like to suggest you that you sleep more, and always make corrections the day after you make something. Or ask someone to have a look at your work and say what's wrong.

About those school techniques - they aren't so frequently used, I must say - making lines on the face. I just made my prof. say some advices, he actually didn't say it to anyone else. The "3d mesh visualisation" is just the way I put it. Look at some good ink art - they shade the geometry with curves; when you would make the 3d model out of it and make the same pose, you would see that the lines are almost the same. Try that.

Thanks for appreciation, evin_radish.
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Old 06-08-2003, 08:38 PM   #164
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Thanks Dan, I got the reasurances and the wink in the end.
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Old 12-08-2003, 08:47 AM   #165
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You meant Dan or Michael?
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