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#46 |
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Join Date: May 2009
Location: Idaho
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Tweaking color and lighting.
230 Hours |
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#48 |
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Professional Poly Pusher
Join Date: Feb 2010
Location: A flat in Birmingham
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Whatever you did it looks better!
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#49 |
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hey where's the update? 4* for now, keep the spirit up....
--- cheers ---
__________________
::: Did my best, God will do the rest ::: |
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#50 |
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Join Date: May 2009
Location: Idaho
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haha here's your update. Thanks guys! This is the bump map for the fuselage.
243 Hours |
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#51 |
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Join Date: May 2009
Location: Idaho
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This is the biggest render yet:]
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#52 |
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Professional Poly Pusher
Join Date: Feb 2010
Location: A flat in Birmingham
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good lord that looks amazing!
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#53 |
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Join Date: Aug 2009
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Nice render and great detail. looking forward to seeing the fianl result. Can i ask how you got the strips on the floor is it a texture or map.
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#54 |
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Thanks Dave and Gary!:] Gary the strips on the floor are just polygon planes with a solid color applied to them from the texture map.
This render shows some of the detail textures map with painted rivets and patches to break up the empty space |
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#56 |
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Banned.
Join Date: Jul 2010
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Very nice! I like it too!
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#57 |
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Join Date: May 2009
Location: Idaho
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Thanks Cordero and Angela:] It should be finished within a week! Altho I've said that before.
Almost there |
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#58 |
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Location: Idaho
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Pretty happy with the textures at this point
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#59 |
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Join Date: Aug 2009
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The attention to detail is really good in this model. The black does hide some of the detail though. But as you have not finished yet i will be looking forward to seeing the end result.
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#60 |
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Thanks, it's true the black does hide form. I'll be messing with darkening the back ground and bringing out highlights to affect how well the form reads.
Here's a test render |
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