>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > 3D - 'Work In Progress - Inorganic models/scenes'
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 12-11-2010, 12:14 AM   #76
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
Wiring/Rigging snap shot
Attached Images
 
BradenL is offline   Reply With Quote
Old 16-11-2010, 11:07 PM   #77
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
New project - M1A1 Abrams. Collected reference, setup blueprints, and blocked in form. 3 hours in
Attached Images
 
BradenL is offline   Reply With Quote
Old 19-11-2010, 01:17 AM   #78
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
More blocking - 8 hours in
Attached Images
 
BradenL is offline   Reply With Quote
Old 20-11-2010, 11:07 PM   #79
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
Still blocking in details. 11 hours in
Attached Images
 
BradenL is offline   Reply With Quote
Old 22-11-2010, 11:46 PM   #80
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
15 hours in
Attached Images
 
BradenL is offline   Reply With Quote
Old 03-12-2010, 02:40 AM   #81
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
barrel detailing.
21 hours in
Attached Images
 
BradenL is offline   Reply With Quote
Old 03-12-2010, 10:13 AM   #82
hawk12ht
Registered User
 
Join Date: Jul 2010
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Pretty awsome Blackhawk work man , its been quite a while im planing to make one myself :P nehow i would appreciate if u can give a little advice on how u achieve roundness in the window section of cocpit nose, the one at bootom left corner near pilot foot, I simply love those sharp rectangel brackets that follow that window. keep it up.
A lil tip try to avoid triangles and octagons (post 65 and 67) esp when you apply turbo or mesh smooth on cylinderical areas, the way I c it u have few artifacts in place which should be real smooth, and as a modeler its a must to make quads so when you import textures in game engine things dont go bad
hawk12ht is offline   Reply With Quote
Old 08-12-2010, 01:44 AM   #83
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
Sure, it helps to use splines as a guide. Most of my modeling is polygon freehand style so it helps to have guide. And thanks for pointing out the triangles, topology flow is with quads is always challenging for me

Beginning to detail some of the blocked in objects, next is making them subdividable.

24 hours in
Attached Images
 
BradenL is offline   Reply With Quote
Old 10-12-2010, 06:16 AM   #84
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
Update.
27 hours in
Attached Images
  
BradenL is offline   Reply With Quote
Old 17-12-2010, 02:48 AM   #85
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
31 hours in
Attached Images
  
BradenL is offline   Reply With Quote
Old 18-12-2010, 06:33 AM   #86
gersith
Registered User
 
gersith's Avatar
 
Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Woowowowowo
Great job
Its amazing
Congrats
gersith is offline   Reply With Quote
Old 19-12-2010, 01:09 PM   #87
HyperCube
Dead Pixel
 
HyperCube's Avatar
 
Join Date: Dec 2010
Location: Russia
Posts: 11
Thanks: 0
Thanked 1 Time in 1 Post
am i missing something, or its low poly models?

or you didnt apply mesh smooth?

nice work mam, but speed up. why did it take you 15 hours to model this tank?
HyperCube is offline   Reply With Quote
Old 21-12-2010, 02:49 AM   #88
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
Thanks guys. Originally this was going to be smoothed but I might put more into the textures and save on polys and keep it under 1,000,000 polygons. As tanks don't have many curved surfaces.

And actually it's 33 hours now Personally i'm all about the bottom line and the final result. What quality of work are you used to producing? feel free to post a picture of your work so i have a better idea of were your expectations are coming from.

33 Hours in
Attached Images
 
BradenL is offline   Reply With Quote
Old 22-12-2010, 02:53 AM   #89
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
Grey marks blocked-in areas.
36 hours
Attached Images
 
BradenL is offline   Reply With Quote
Old 23-12-2010, 02:36 AM   #90
BradenL
Registered User
 
Join Date: May 2009
Location: Idaho
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
39 hours
Attached Images
 
BradenL is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 06:10 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission