>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > CG News > Latest Visuals
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 22-05-2003, 10:44 AM   #1
mikael_j
Dirty cyber-hippie
 
mikael_j's Avatar
 
Join Date: Mar 2003
Location: Sweden
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to mikael_j
Animated missile

I've been trying to do an animated missile in 3dsmax5.1 for a short animation and I'm having some issues with rendering time..
Currently I'm using a slightly modified cylinder as the missile with a spheregizmo with fire effect for a small flame behind the missile and a superspray for smoke..
The superspray has the "bubble" preset loaded and a smoke material applied to it..
My problem with the rendering time is that one frame at 720x576 takes several hours (with motion blur on).
Any suggestions for alternate methods of making the smoke for the missile?
(I'll post a pic as soon as it's finished rendering..)

/Mikael
mikael_j is offline   Reply With Quote
Old 23-05-2003, 01:59 AM   #2
Julz
Registered User
 
Join Date: Oct 2002
Location: Canberra, Australia
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to Julz
the only thing i can think of is maybe try a diffrent rendering engine, like brazil or there a quite a few good ones out there... im not sure if u can download them for free or not, [this part was removed - sorry no talk of that kind on here please. Mike-3DT]
Julz is offline   Reply With Quote
Old 23-05-2003, 08:25 AM   #3
Mike-3DT
Guest
 
Posts: n/a
Julz - no further comments like the one I deleted please. We do not condone warez talk on these forums.
  Reply With Quote
Old 27-05-2003, 02:23 AM   #4
Goig!
Yep, a smiley. SO WHAT!?
 
Goig!'s Avatar
 
Join Date: Oct 2002
Location: Bangkok, Thailand
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to Goig!
Try using geometry for the smoke trail and map it using oppacity maps and falloff in the opacity slot; noise for diffuse... fiddle with that a little too see if itīs good enough for you.
__________________
"Art, like morality, consists of drawing the line somewhere."

Last edited by Goig!; 27-05-2003 at 08:32 PM..
Goig! is offline   Reply With Quote
Old 27-05-2003, 04:06 PM   #5
Zergling
Registered User
 
Zergling's Avatar
 
Join Date: Dec 2002
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
Yeah, i think bubbles would be kinda high-poly (dunno, never played with 'em. Try using facing particles with some nice texture on em (don't know about that either )
__________________
Will work for + rep.
Zergling is offline   Reply With Quote
Old 28-05-2003, 07:52 AM   #6
mikael_j
Dirty cyber-hippie
 
mikael_j's Avatar
 
Join Date: Mar 2003
Location: Sweden
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to mikael_j
Well I've been playing around with it a little, couldn't really get the look I wanted with facing particles but I did manage to cut rendering time down a bit by playing with the settings and removing a bump map on the particle material (don't know why I had that on there, it's not like you can see it..)

/Mikael
mikael_j is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT. The time now is 04:48 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission