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#1 |
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Kangaroo
Join Date: Jan 2009
Location: The Netherlands
Posts: 57
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[3DSMax] Vray displacement gone totally wrong
Hi there,
When I add a Vray displacementmod modifier to my box, and when I render it, it would be something like this: Could someone say how I can fix this terrible black thing that is in the edges of the box? Thanks!
__________________
''We make triangles for a living. Lots of them. Sometimes, we make squares.'' - RockstarNorth |
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#2 |
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Registered User
Join Date: Dec 2006
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Thats a normal effect with displacement modifiers.
It's tearing the model apart at the edges. In the displacement modifier, under 3D Mapping/Subdivision, turn on Keep Continuity. |
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#3 | |
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Kangaroo
Join Date: Jan 2009
Location: The Netherlands
Posts: 57
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Quote:
Cheers.
__________________
''We make triangles for a living. Lots of them. Sometimes, we make squares.'' - RockstarNorth |
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