>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > General software and hardware help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 23-05-2003, 06:13 PM   #1
divaid
Registered User
 
divaid's Avatar
 
Join Date: Apr 2003
Location: Laagland, Drenthe, Pesse!
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to divaid Send a message via Yahoo to divaid
Need help again PLEAZEEEE...

I want to make (air) rings behind my bullet, what you can see in the matrix. I have made an animation of a ring, but The effect i want is that every 10 frames or so a new ring appears behind the bullet. How do I do this. If I clone the animation of the ring, it is there in all the frames, and I want it to appear after 10 frames. PLease (I'm sorry that it isn't very clear, but It's soooo hard to explain for me)
__________________
[van Wassem© entertainment studio's]
divaid is offline   Reply With Quote
Old 23-05-2003, 07:53 PM   #2
lillypusher
you being good yet?
 
lillypusher's Avatar
 
Join Date: Jan 2003
Posts: 579
Thanks: 0
Thanked 0 Times in 0 Posts
using max u can right click the ring >> properties, and one of the options is renderable visibilty - default set to 1.0. if u set this to zero, the object becomes invisible, and u can animate the spinner. would that do the trick? there's probably an easier way to do it, but that's the one i know.
lillypusher is offline   Reply With Quote
Old 24-05-2003, 04:04 PM   #3
divaid
Registered User
 
divaid's Avatar
 
Join Date: Apr 2003
Location: Laagland, Drenthe, Pesse!
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to divaid Send a message via Yahoo to divaid
thanks for the reply, but the idea I want is that every 10 frames a new 'air ring' appears. But if you model something in a specific frame (let's say a new ring here in frame 10) the ring is there in all frames. so???
__________________
[van Wassem© entertainment studio's]
divaid is offline   Reply With Quote
Old 24-05-2003, 04:24 PM   #4
ido
Registered User
 
ido's Avatar
 
Join Date: Dec 2002
Location: Tel-Aviv
Posts: 472
Thanks: 1
Thanked 0 Times in 0 Posts
you can animate the material to become transparent. Turn auto key on and play with the opacity of the material. 0 in the frames you want it invisible this way you have to make (colone) the material for every ring

Last edited by ido; 24-05-2003 at 04:27 PM..
ido is offline   Reply With Quote
Old 24-05-2003, 04:27 PM   #5
divaid
Registered User
 
divaid's Avatar
 
Join Date: Apr 2003
Location: Laagland, Drenthe, Pesse!
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to divaid Send a message via Yahoo to divaid
okay thanks dude but isn't there a way to just let it appear in specific frame?
__________________
[van Wassem© entertainment studio's]
divaid is offline   Reply With Quote
Old 24-05-2003, 04:32 PM   #6
ido
Registered User
 
ido's Avatar
 
Join Date: Dec 2002
Location: Tel-Aviv
Posts: 472
Thanks: 1
Thanked 0 Times in 0 Posts
I read what Lillypusher suggested and it is better than what I said. I don't understant what is the problem with what he said, you should do it.
ido is offline   Reply With Quote
Old 24-05-2003, 04:36 PM   #7
ido
Registered User
 
ido's Avatar
 
Join Date: Dec 2002
Location: Tel-Aviv
Posts: 472
Thanks: 1
Thanked 0 Times in 0 Posts
If you do what
Lillypusher said the rings will be there in every frame but you will see only the rings you want to see when you render it.
ido is offline   Reply With Quote
Old 24-05-2003, 05:05 PM   #8
divaid
Registered User
 
divaid's Avatar
 
Join Date: Apr 2003
Location: Laagland, Drenthe, Pesse!
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to divaid Send a message via Yahoo to divaid
okay so now I have like 50 rings behind my bullet, but each ring is assign to one material. The idea is that every ring appears and fade away behind the bullet. the 49 rings for the bullet (with transparant = 0) all shown up slowly at the same time because of the one material and I think nobody wants to make 50 materials for each ring
__________________
[van Wassem© entertainment studio's]
divaid is offline   Reply With Quote
Old 24-05-2003, 05:43 PM   #9
ido
Registered User
 
ido's Avatar
 
Join Date: Dec 2002
Location: Tel-Aviv
Posts: 472
Thanks: 1
Thanked 0 Times in 0 Posts
Don’t animate the material. Read again what lillypusher told you. Animate the visibility for every ring in the object properties
ido is offline   Reply With Quote
Old 24-05-2003, 05:48 PM   #10
lillypusher
you being good yet?
 
lillypusher's Avatar
 
Join Date: Jan 2003
Posts: 579
Thanks: 0
Thanked 0 Times in 0 Posts
divaid - animate the ring the way u want 2. then, right clck >> properties >> renderable visabilty. this is a spinner, defining how much the ring is visible. forget about the material, this is specific to the object. then, for the first 10 frames, turn the spinner to 0.0. from frame 10 to frame 20 dial the spinner to 1.0 - that would animate the "fade-in" and opposite for the "fade-out" - and just do that for every frame u need to c the ring.
hope i was more clear this time around.
lillypusher is offline   Reply With Quote
Old 24-05-2003, 06:42 PM   #11
divaid
Registered User
 
divaid's Avatar
 
Join Date: Apr 2003
Location: Laagland, Drenthe, Pesse!
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to divaid Send a message via Yahoo to divaid
you guys are great thanks
__________________
[van Wassem© entertainment studio's]
divaid is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 10:40 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission