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#16 | |
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Registered User
Join Date: Jul 2008
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Quote:
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#17 |
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UNCH UNH Yehhh....
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try this
Last edited by Tuss4; 25-07-2009 at 02:30 PM.. |
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#18 |
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Commando Moderator
Join Date: Apr 2005
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Nocturn8: Here you go
![]() himadri_sm: You're welcome! Tuss4: Thanks for the tips. Now they're all quads, and the topology flows better. Started blocking out the inside of the Titan, for the symbiote's cockpit.
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#19 |
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Commando Moderator
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Another angle:
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#20 |
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Commando Moderator
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Finally got a bit more time to work on this
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#21 |
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Commando Moderator
Join Date: Apr 2005
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![]() ![]() ![]()
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#22 |
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3D-Student
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realy starting to get nice now!
some more wires?
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#23 |
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Commando Moderator
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JajeBlade: Thanks! I think it's catching some shape too.
Here's some wires for you, I'm trying to keep everything simple and under control.
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009)Last edited by Freespace-3DT; 09-08-2009 at 02:12 AM.. |
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#24 |
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3D-Student
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indeed, i expected a little more poly's actually, you did a great job on the efficiency and polyflow.
just something with the colors, check it out>>> ![]()
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Modo User Last edited by Edwiersma; 10-08-2009 at 12:07 AM.. |
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#25 |
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Hardstyle
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Hey Man,
Loving the head, has some nice curves and shape that makes it really fit together well but i'm noticing the further down you have progressed the model the more its losing this curvy element and becoming boxy and not as well constructed to fit together. I hope you don't mind but ive done a quicky drawover to try and get back the element from the head. Let me know if you want it taken down, will sort it immediately. ![]()
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______________________________ Hard Surface Essentials http://vimeo.com/10941211 Threedy 4 life
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#26 |
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Commando Moderator
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JajeBlade: Well he looks like a cop like that, doesn't he?
I'm still playing around with what parts of him are going to be colored, and what are going to be gray, so thanks for the tips.Sathe: Hey, you're right, it is losing some curviness. So I took the direction of your sketch and adapted it to the model to make it flow better. Thanks Grant, that was a very good idea!
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#27 |
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3D-Student
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i cant see sathe's concept in here... but the new parts are looking great
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#28 |
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suna91.free.fr
Join Date: Jun 2009
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good job bro !
you're making a good mecha, keep it up my friend ![]() |
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#29 |
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Hardstyle
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Yeh to be honest you haven't taken it much further with the curves. You added that little plate in between the neck, but look at the connections, it all just hits on 90 degree angles.
The Head has angles, and plates blending in too each other, the shoulders and that front plate on the body looks very generic though, i think you gotta reconsider these parts, if you wanna really push it further, you know its just my opinion though so all good if it stays.
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#30 |
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3d lover
Join Date: Dec 2008
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just great mesh man, fantastic spot lights, and overall I have nothing to crit here:/
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keraj37@wp.pl |
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| freespace, mech, robot, sci-fi, titan |
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