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DANGERstner
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MJOLNIR Mark VI
Attempt number two, here we go.
Also with an updated recon design that I started. ![]() ![]() Last edited by Levartho; 30-07-2009 at 12:24 AM.. |
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#2 |
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Reliable Moderator
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Cooool!
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iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#3 |
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Monogon
Join Date: Aug 2003
Location: Lyon
Posts: 3,131
Thanks: 8
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Sweet, this one will be interesting to follow!
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You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
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#4 |
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placeholder
Join Date: Jul 2005
Location: Germany
Posts: 445
Thanks: 0
Thanked 2 Times in 2 Posts
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reminds me of the masterchief^^
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#5 |
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DANGERstner
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Thanks everyone!
Well this is the armor he wears =p Last edited by Levartho; 31-07-2009 at 01:08 PM.. |
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#6 |
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DANGERstner
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![]() ![]() -Chestplates remodeled, fixed seaming and flow. -Started on arms and base for under armor. Last edited by Levartho; 03-08-2009 at 05:54 AM.. |
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#7 |
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Monogon
Join Date: Aug 2003
Location: Lyon
Posts: 3,131
Thanks: 8
Thanked 234 Times in 221 Posts
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Nice progress. Is it a light ray we see between the armour and the back or is there some pinching going on ?
Quick question: do you use a smooth modifier on all parts of the armour? When hard modelling stuff like that I never know if I should cos it implies adding lot more edges to have a better control of the smoothing.
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You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
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#8 | |
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DANGERstner
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Quote:
Everything is subdivided so no I don't use a smooth modifier, just very precise placement of edge loops and a couple iterations of turbosmooth. |
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#9 |
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Monogon
Join Date: Aug 2003
Location: Lyon
Posts: 3,131
Thanks: 8
Thanked 234 Times in 221 Posts
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OK TurboSmooth, that's what I meant by smooth modifier.
![]() nuf talking, updates! ![]()
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You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
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