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Old 30-07-2003, 09:40 AM   #46
crazygui
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Thumbs up Looks real cool

Hey, that looks really good, nice work, hoping to see him in action and with clothes very soon, continu the good work.
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Old 30-07-2003, 09:51 AM   #47
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Aww thanks crazygui

I'm actually online now checking out some tutes on how to paint and texture characters. I do have a few tweaks I'd like to make though, then it's on with texturing the full body and rigging it to see how it deforms.

After I get the body right, the rest will be easy: clothes, the lightsabre, and then a the first animation

I'm very motivated to complete this project. Thanks for the encouragement!
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Old 30-07-2003, 10:23 AM   #48
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Go here : http://forums.3dtotal.com/showthread...0194#post90194

Its my thread.I posted a new image, just thought you'd like to know.Hope this inspires you for your animation (maybe you could do a lightsaber fight on that platform)
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Old 30-07-2003, 10:41 AM   #49
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Lightsaber blades are longer (in their full length) then the one you have. You can mesure it like this. The standard for the hilt is 30 cm and for the blade 1 m. ( 1 foot and 3 feet 4" ). Also it's good that you know the colors for blue saber because its not full blue color. The RGB code is 0, 127, 255 for the glown near the white core and 0, 64, 127 for the overall glow. You also need to work out some details on the saber like regulation bars and indicators to m,ake it more belivable. Sabers generraly have a red switch button or in metal on some plus a lenght bar controller that controls the lenght of the blade. Not all sabers have this of course since every saber is a custom weapon.

Great progress so far there. I would like to see him fighting on that platform in the midst of Corousant !

P.S. I know this sounds silly but for some reason they spell sabre SABER in Lightsaber. Just a small detail I thought you maybe wanted to know.
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Old 30-07-2003, 11:21 AM   #50
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Hey,

crazygui, yea I just got back from your thread and saw your new image. Awesome work lol I too would love to see my character do force jumps around that platform, while fending off blaster fire from a group of bounty hunters or something *dreams*

Who knows, if I can pull this off, maybe we can do something together... it all depends on how impressive my work is.

Emperor,

Yea I got the same comment from a friend when I showed him the work right after I finished it (this was around 4 months ago). He told me the same thing, but didn't supply me with any specific data. Thanks for the measurements and color values, I'll save them and use them to modify the sabre.

(yes I spell it the British way, dunno why though. It seems more fitting, classier looking )

Anyway, this was my first model, so I was too "scared" to add a lot of detail. I do plan to revisit it to make it more real looking. At the time I did it, I thought it looked rather hansom… now to me it just looks plain.

BTW, this particular model won’t have any external buttons. The activating mechanism will be internal, and can only be accessed using the Force. The same will go for the Length bar controller.

One thing about this model is that I want it to look more ornament like, and less mechanical. I’m trying to go for a sleek, organic look. Towards the butt of the hilt I may have engravings, where the Jedi inscribed a poem or something that is dear to him... I do plan to totally alter the grip area though, and revamp the emitter.

Who knows, I'm tossing a lot of ideas around, and I will definitely be making several sabres, so I will get my chance to try them all. Organic, Mechanical, deadly looking… and some never-before-seen designs that are so off the wall… ah you get the idea.

Now you got me all excited about sabers lol. Let me finish my character first!
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Old 03-08-2003, 11:58 PM   #51
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Im making my lightsabre now!! Anyone knows the rgb code for yellow n purple??

* my jedi is a beastlike one with horns n evil eyes *

* Grrrrrrr * * he´ll get you in the dark *
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Old 04-08-2003, 04:45 AM   #52
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alriight man! Beast Jedi lol I'd like to see some renders of that! That would make for an interesting duel

I don't know the rgb codes for that... but usually I just fiddle around until I get it where it looks right. I never new there were actual codes to use.

I've been struggling to get some 'puter time for the last few days. My dad's been using it 24/7 for some business he's working on. Can't wait to get my own pc

Anyway, I'm up now @ 7 am, trying to get some hours in before my dad wakes up. I'm basically doing some final tweaks in the feet, and detaching the toe nails to make them separate elements. I tweaked the hands yesterday, and detached the finger nails. I just have a feeling it will texture better that way (dunno why)

Once that's done I'm going to rig it and see if the mesh needs any additional tweaking. Then, it’s on to the clothing and texturing.

I'll post some updates in a few hours; after I get this guys feet looking more human than ape
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Old 04-08-2003, 06:04 AM   #53
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This model has come a long way. It is looking very nice. Looks like you are learnign the hard question. Do I model simple geometry, Texture map or spent hours on the damb part? He looks good.
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Old 06-08-2003, 12:11 PM   #54
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End of Step I....

Okay, I love my dad and all.... but sheesh! LOL

Anyway, it only took a couple of hours, mostly vert tweakage. I finally got this mesh the way I generally want it. Although I will revisit the face one last time, but that'll wait until after “rigging: round one”.

Anyway, I generally readjusted everything, some places subtler than others, so you may not notice anything drastic. I did pull the neck out a bit more, adjust it, and push the chest in a bit though.

Okay, I'm off to get the rig together, so I can see how the mesh looks with the arms and legs bended and stuff... Feel free to post any observations; particularly any potential rigging problems, and specific anatomy issues.

I'd like to thank all those who helped me thus far, and thank you all for your time and considerations.

I hope to have the rig done as soon as possible; I'm really psyched up about working on the ward robe

Peace!
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Old 06-08-2003, 12:20 PM   #55
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That model looks really good, only one thing, I think you should texture the character before rigging because if you add a UV modifier after the Skin one the textures wont follow.I had a problem with that recently.I might be wrong.Depends on what software you are using.

Good luck

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Old 06-08-2003, 12:21 PM   #56
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RickStefani: Thanks man for the encouragement Yea, I'm just trying to avoid any complications. The mesh looked a lot cleaner after I detached the nails, so I guess I'm on the right track.

Here's a perspective render... one more render to go, for this batch...
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Old 06-08-2003, 12:27 PM   #57
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Here's the wires, so you can make topology cc's

Alrighty, time to take that second step...
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Old 06-08-2003, 12:31 PM   #58
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Quote:
Originally posted by crazygui
That model looks really good, only one thing, I think you should texture the character before rigging because if you add a UV modifier after the Skin one the textures wont follow.I had a problem with that recently.I might be wrong.Depends on what software you are using.
Hey Crazygui, thanks for the advice! I was actually wondering about that...

I use max, so I was wondering. Couldn't I just add the UV modifier before the skin on the stack? It's just that I'm anxious to see how the mesh holds up.

Thanks.
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Old 06-08-2003, 01:02 PM   #59
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You can skin and then texture but you will have to drag and drop the skin modifier on top of all the others if you want the textures to follow.If you do it this way make sure all the textures are aligned correctly.

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Old 06-08-2003, 01:16 PM   #60
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Thanks for the advice man, will do.

Peace...
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