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#1 |
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Registered User
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![]() Maya, Photoshop, MR, Shake Well me and my colleagues working on this project from sometime and now I am presenting a render from it to to know your comments about it, the cars are being modeled by my colleague in this particular shot, but the rest is being done by me till now, the animation is yet to be done which is in progress.... Asa far as textures are concerned lil bit usage of Total Textures being done here but with heavy manipulation of different textures to make a single texture so one can't say that its being used directly from their libraries ....This project is actually being under process keeping in mind to pitch for international market by us so we are pushing our limits as much as possible into it to make it too cool looking and our main target audiences are the gamers around the world who loves to play especially street car racing games like nfs and gt... Last edited by raaz; 04-08-2009 at 06:58 PM.. |
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#2 |
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Criticism Fairy
Join Date: Jul 2009
Location: San Francisco
Posts: 251
Thanks: 2
Thanked 4 Times in 4 Posts
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So wait, are you actually making the game? or is this a production photo for a movie to pitch the game and then you're going to make it?
The still looks airtight, not much I can say about it. The raindrops detract from the rest of the image, but I imagine that won't be so when the actual movie is out. |
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#3 |
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Registered User
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Hi there snapstrings....
well its actually a movie shot rendered to pitch for gaming industry to work for..... well for sure the raindrops and its interaction with the cg environments will looks fine in the moving seqs... Hey I really didnt get your point by this "The still looks airtight, not much I can say about it" What you mean byt that? |
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#4 |
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Registered User
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Hi there pplz, here's the composite breakdown of the shot I just wanted to share with you pplz... I hope you will like it...
will be waiting for ur comments as much as possible ![]() BreakDown of Shot http://vimeo.com/5588831 |
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#5 |
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Criticism Fairy
Join Date: Jul 2009
Location: San Francisco
Posts: 251
Thanks: 2
Thanked 4 Times in 4 Posts
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What I meant was, there's not really anything I can see that's wrong. Everything looks pretty good, nice reflections, nice bloom lighting.
However, one thing just came to mind. Perhaps the car could stand to be a bit dirtier. It's got a too-clean look to it. If it's racing in the rain, there's no doubt that it's going to be splashing through mud and dirt and grime. And I know my car gets dirty as hell when it rains. So that might lend an extra layer of realism to this image |
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#6 |
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Registered User
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Hi there snap strings... man your reight I agree with you but its not a road which go a mud like stuff blowing around in the area...
I am trying to make this shot like the car is going onto the bridge on whose one side is the cityscape in far distant...and on the other side its a river/sea. but in the other shot which I am working on will get dirty feel on cars, as its some sort of industrial looking env.... I hope you will get my point ![]() Also check the link I posted there too for the breakdown of its compositing side with various passes... Hey I am amazed you are the only person who replied yet two times, but the rest are sleeping ![]() I am waiting for your comments guys as well....... I hope next time ill get some feedback from other people of the forum as well ![]() |
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| Tags |
| car, cinematic, compositing, environment, game |
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