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#1 |
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Registered User
Join Date: Aug 2009
Location: Novogorsk, Russia
Posts: 2
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Sharp highlights (3ds max 2009 + vray 1.50.SP2)
Hello everyone!
I'm trying to create plastic opaque bottle with these settings: ![]() If I choose black as refraction color (make no refraction) I get non-opaque bootle with very smooth highlights. Then when I make my bottle opaque (refraction color is almost white), I get very strong sharp reflections: ![]() How can I smooth them? Am I doing something wrong? Thank you for reading. |
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#2 |
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Join Date: Nov 2007
Location: bucharest, romania
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play with the reflection glossiness. i get very smooth highlights using 0.6 glossiness like in your screenshot.
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#3 |
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Join Date: Aug 2009
Location: Novogorsk, Russia
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Hey, keenox! Thank you, but, unfortunately, it didn't work. As you can see on vray material settings screenshot the reflection glossiness is 0,6 — that makes highlights very smooth without refraction...
Any other thoughts? UPDATE Okay, so the problem was with the bottle's geometry: after applying loft modificator, some poligons were created inside the bottle. So I re-created the bottle from cylinder and it rendered just fine! Last edited by Oleg Naumov; 15-08-2009 at 05:48 PM.. |
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| Tags |
| highlights, smooth |
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