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Old 09-09-2009, 09:05 PM   #1
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Total Awards: 9
The SMC's - #74 - "Wakey Wakey"


The Challenge Rules

1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified.

4). You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5). Post two images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with a optional beauty render.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.

6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizable.

8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

9). The Winner must email jo@3dtotal.com to claim their prize.

10). Only 1st place can claim a prize.

These rules apply to everybody taking part there will be NO exceptions!

Subject: Alarm Clock.
Deadline - 22.00 G.M.T. Wednesday 16th September 2009.
Deadline Counter:
Description: Build an alarm clock it can be digital, analogue or a sundial with a hammer attatched to it. A device that can wake you up in a morning and that tells the time obviously.
Modelling Time: 60 Mins.

Have Fun and Good Luck!

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Last edited by ClassicGamer-3DT; 09-09-2009 at 09:18 PM..
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Old 09-09-2009, 09:09 PM   #2
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Total Awards: 33
this topic should allow some of our inspirations to run wild and some to run plain - and an off chance for a super complex yet clean speed model
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Old 09-09-2009, 09:38 PM   #3
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Old 09-09-2009, 09:40 PM   #4
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge ''feeling peckish, for peanuts'' 
Total Awards: 2
Yaaa sounds like fun. Defiantly going to join in.
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Old 09-09-2009, 09:44 PM   #5
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Total Awards: 33
lol Relderson didn't you post this under SMC#72 "We have all the time in the world", but either way you need to post your modeling time, programs used and another picture of wireframes
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Old 09-09-2009, 09:55 PM   #6
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Originally Posted by rocneasta View Post
lol Relderson didn't you post this under SMC#72 "We have all the time in the world", but either way you need to post your modeling time, programs used and another picture of wireframes

its not my entry this time i make a other for entry.
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Old 09-09-2009, 09:57 PM   #7
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Total Awards: 33
ah ok, btw check this out guys and gals

shift make alarm clock - sure to wake you
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Old 10-09-2009, 01:07 AM   #8
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Total Awards: 17
Found this screaming alarm clock that seems quite cute, it even reacts if you pat its head
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Old 10-09-2009, 02:29 AM   #9
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge ''feeling peckish, for peanuts'' 
Total Awards: 2
Nice one Silver flame, and a new record in speed
Is that Vray for the rendering?
Very awesome design.
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Old 10-09-2009, 05:16 AM   #10
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Total Awards: 4
Let's hope i can find some time to participate this week! Sounds like fun!

Nice (and speedy) entry Silverflame!

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Old 10-09-2009, 06:36 AM   #11
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My 1st entry.. Lets see if I can do more this time

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Old 10-09-2009, 07:08 AM   #12
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Total Awards: 33
this one is either going to be hard to judge or super easy since some might really get complex models in - looking at it now they are just clocks
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Old 10-09-2009, 07:22 AM   #13
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One more entry...

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58 Mins
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Old 10-09-2009, 07:34 AM   #14
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Total Awards: 9
What do peeps think of my starter, it was really trickier geometry than first thought

I'm quite proud of my entry.

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Old 10-09-2009, 08:23 AM   #15
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Total Awards: 3
aaw, poor classicgamer nice work. render looks good.

nice entries so far guys.
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