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#1 |
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Commando Moderator
Join Date: Apr 2005
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THE Sculpting Challenge 018: Video Game Character
Video Game Character
Welcome to THE Eighteenth Speed Sculpting Challenge. Whether you're new to sculpting, to the Threedy forums, or you're a seasoned veteran, come and join in on the Sculpting madness – there's plenty of fun and learning to be had by all! ![]() The Rules: Last edited by Freespace-3DT; 03-09-2009 at 05:11 PM.. |
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#2 |
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Registered User
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huhuhuh nice theme!
always good to get back into games!
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#3 |
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Commando Moderator
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Bring it on, mastein
Goku's a video game character too, I guess ![]()
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#4 |
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Registered User
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ineteresting topic; the rule change seems to have come at a very appropriate time. Good luck to everyone. Hope I can get in on this one...
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#6 |
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Does the time limit include the time you spent modeling the base mesh, or just sculpting time?
NVM i'm blind |
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#7 |
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Commando Moderator
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Joseph: Looking forward to it, man.
buzz001: Depends on you. NeoGeo: Time limit includes all. We're looking for more sketchy sculpts, with crispy details only if you can manage the time appropriately.
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#9 |
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Commando Moderator
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Remeber what awesome things people would sculpt from a simple cube, in our earlier challenges.
Don't take too long on doing an intricate base mesh, it's the sculpt that counts. But now you've got the freedom to do things that you could not with predefined meshes. ( This very topic is a good example )
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#11 |
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Does it mean that you have to create an unique basemesh for this contest? I like to start from a very neutral basemesh that I use for most of my humanoid characters. It is pretty simple, based on Montecristo's mesh that was used on some SSC.
Is it ok to use it? |
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#12 |
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Commando Moderator
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You need to make your very own mesh for this, Pedro.
A tip is you can build over that mesh of yours.
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#13 |
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Registered User
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haehaeh you know what sucks?
I just started a new DBZ project this week hahahaIf i had wait a few days, i could enter this challange with it ^^ Good Luck all!!
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#14 |
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omfg i love this
This is will make the challenges alot more fun and creative can not wait to start plus im getting my new cintiq 21Ux in a week or 2 so i will enter a few times me thinks ![]()
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#15 |
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Commando Moderator
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mastein: Start over
![]() liquidbear: Awesome! Cintiq rules, I'll get one of those one day too. Don't forget that, at the moment, this challenge is shorter than our recent ones, so don't miss out!
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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