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#1 |
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Blacksmith
Join Date: Feb 2007
Location: VA, USA
Posts: 93
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How do my UV's look? [3ds max 2010]
I'm trying to improve my skills on things I'm not really comfortable with. One of those things is texturing. I have never done anything with UVW mapping, so I figured I'd start with something simple yet a little more complex than a box. I'm making cog tags from Gears of War. Modeling is done and I'm at the UVW part. Can someone take a look at this and tell me if the UVW looks ok? I just used UVW Map instead of Unwrap UVW. I'm very much a newb when it comes to this.
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Current Project http://forums.3dtotal.com/showthread.php?t=59597 ---------------- Gone Psycho... |
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#3 |
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The Vousiest
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Simple - if your UVs aren't stretched and everything is by your wishes, then your UVs are just right
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I am offended by hidden sexual meanings. |
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#4 |
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Need to work more...
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you show up the tiles on the checker so more square we see easier it will be to help if needed
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My Blog:juliencoffin.blogspot.com |
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