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Old 11-09-2009, 06:56 PM   #1
Vaan
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How do my UV's look? [3ds max 2010]

I'm trying to improve my skills on things I'm not really comfortable with. One of those things is texturing. I have never done anything with UVW mapping, so I figured I'd start with something simple yet a little more complex than a box. I'm making cog tags from Gears of War. Modeling is done and I'm at the UVW part. Can someone take a look at this and tell me if the UVW looks ok? I just used UVW Map instead of Unwrap UVW. I'm very much a newb when it comes to this.
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Old 12-09-2009, 03:24 AM   #2
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Where are the UV's? I cant see them anywhere.
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Old 12-09-2009, 06:08 AM   #3
Zlatovous
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Simple - if your UVs aren't stretched and everything is by your wishes, then your UVs are just right
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Old 12-09-2009, 07:15 AM   #4
Bob Marley
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you show up the tiles on the checker so more square we see easier it will be to help if needed
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