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Old 14-09-2009, 10:48 PM   #1
Raul
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neto insect

So my idea was basicly to mix a spiney mantis, with a mosquito and a some arcnids to come up with this. excuse my quick doodles

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Old 14-09-2009, 11:44 PM   #2
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concept is looking good, looking forward to the 3D part good luck.
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Old 15-09-2009, 12:49 AM   #3
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Reminds me of the HL2 antlions
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Old 15-09-2009, 10:34 AM   #4
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Nice sketch. Will be interesting to see how you manage with the poly count and all 6 legs but it should be ok
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Old 16-09-2009, 07:10 PM   #5
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dhin - he he he, that's where i got my inspiration from. But im still thinking wut i want to color it.
Perversonality- i've thought about that. i think i should have enough polies...hopefully..lol.
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Old 17-09-2009, 06:58 AM   #6
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Here is my update on the geometry. I might need to do yet another set of concepts showing wut i would like to do with the hair and textures.

I built this thing in zbrush using the new zpheres 2, but i found it rahter confusing and well...i gave up..lol. I did finish it off just using regular zphere to kinda of get basic mesh going on. I then took it into softimage and modeled on top of that geo. The main reason being was because the mesh generated from the zpshephere was actually kinda messy. And when i was suddiviving it wasnt giving me wut i needed...long story short i decided to start over clean. Now i just gotta uv map this thing and start sculpting i suppose...







I am stading at 990 tris. That is including the hair. I will prolly add more planes or use some faces for the face. dunno not yet.

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Old 17-09-2009, 08:45 AM   #7
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WOW...you surely work fast XD looks amazing and i wonder how it will end up its gonna be kick ass for sure.
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Old 17-09-2009, 02:14 PM   #8
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Looking f.ing cool man shaping up really nice.
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Old 18-09-2009, 05:22 AM   #9
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thanx for the nice comments guys!

well, i am feeling a bit tired tonigth so all im going to show tonigth is my uvs. I will start working on my textures tomorow.

I have a question for anyone who migth know... how the hell do i install the subtool master in zbrush 3.5?? I got in there, it shows up in the menus but when i call it it says something about it...



I download the subtool master off the pixologic site, and the thing is NOT THERE!!( the .dll file is asking for) and wut sux is that i already deleted all the old junk from 3.1. I must say 3.5 behaves kinda weird...3.1 felt more stable in my opinion. Maybe is just that i havent used it enough yet.

Well..here are my updates

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Old 18-09-2009, 11:16 AM   #10
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ur saving that top right part of the uvw for something? else its wasted space and could be put to better use..I cant wait to see wht youre gonna make of this its gonna be super cool i know it for sure.
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Old 19-09-2009, 12:40 AM   #11
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Mies, yes im saving the top for the hair.

Well, here is some sculpting updates. Might need to change my low poly to follow the silhoutes a bit better but it should be ok..







Also, let me rant about zbrush 3.5....the subtool master is not compatible with it!!! Is there a way to manually duplicate and mirror subtools?
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Old 19-09-2009, 02:54 AM   #12
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looking good neto!

Yes u can do it manually.. u must clone the subtool, mirror then apend it. But u will lose the subdivisions on the mirror step.
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Old 19-09-2009, 08:21 AM   #13
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Looks super cool.. i cant wait to see this on youre low poly. i wonder how it will look
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Old 19-09-2009, 12:55 PM   #14
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nice sculpting dude, give us more.
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Old 19-09-2009, 08:42 PM   #15
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Cleto- thanx for the tip, bro!

Thanx guys. Well, i put more detailing on the abdomen. Im wondering if i should put bumps and things on the top pieces of the torax. Any suggestions? Should i just leave it clean?





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