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Carlos Venegas 3D Modeler
Join Date: Feb 2006
Location: Haltom City, Texas
Posts: 246
Thanks: 0
Thanked 1 Time in 1 Post
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dark_maggot - Insect - Koopa Bug
So I decided to create something for this challenge and here you have what I have done so far.
I think I am almost done with the low poly, right now I stand at 982 triangles so I think I'll add some more to the shell to make it rounder and that's about it. I am not sure if I'll sculpt for the normal mapping but I'll try and find some time to do that. Cheers. Note: I'm at 998 triangles now so I think it's time to begin unwrapping. Last edited by dark_maggot; 24-09-2009 at 06:05 PM.. |
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#2 |
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Registered User
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Looking cool man!
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Registered User
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lol! excellent!!
Pretty cool design!! |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
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Quote:
However, you can AO bake your high poly if you decide to go that way. Looks like a promising design
__________________
My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
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#5 | |
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Carlos Venegas 3D Modeler
Join Date: Feb 2006
Location: Haltom City, Texas
Posts: 246
Thanks: 0
Thanked 1 Time in 1 Post
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Koopa Bug wip
Quote:
Thanks for the Comments guys, I'm done unwrapping so expect texturing wips from now on. |
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#6 |
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Carlos Venegas 3D Modeler
Join Date: Feb 2006
Location: Haltom City, Texas
Posts: 246
Thanks: 0
Thanked 1 Time in 1 Post
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Koopa Bug Final
So here is my final Version of Koopa rendered in the Marmoset Engine, I am pretty happy with how it came out.
Already posted my final images at the Final Entry Thread so go over there and check it out. Anyways, Hope you guys like it. Cheers. Last edited by dark_maggot; 25-09-2009 at 02:49 AM.. |
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#7 |
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Stealing your polygons!
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Well done dude. Textures look great.
__________________
* Lightwave * User
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#8 |
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Registered User
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Wow! Very cool!! That was quick! Good job man!!
I hope my textures look half as good as yours! ![]() |
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