Texture seams? a thing of the past?
My team is looking to into a deep UV for unwrapping models and perhaps may use Deep Paint if painting on your model gets rid of seams. My question is just that, does it? I remember a model I did in the past (which had normals maps) was painted in ZBrush, however I do recall seeing seams. I am unable to be sure if it was normal maps that caused that or the diffuse. We currently don't have zbrush for me to try and solve my own question and I could do it with deep paint but would take some time to learn.
If anyone could shed light on this I would appreciate it. Also if you could provide screen shots of examples of this working I would appreciate it.... that is if it does.
Also the reason why we are curious if this works is because Deep UV can unwrap, relax and compact all our UVS of a complex model with no distortion in seconds. We could almost skip the unwrapping stage and spend more time painting our models.
Then There I was........