|07-10-2009, 07:39 PM||#1|
Join Date: Aug 2007
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Displacement map ugly problem on edges
Hi: ( Working on Maya )
I am creating a stone text logo and I am stuck with a problem.
After creating the letters I use a stone texture as displacement map to get the detail of the stone.
Everything looks great but on borders the displacement goes wrong.
I map the letters with automatic 6 planes mapping, I use aproximation editor. I think everything is ok but not. The edges look like if the had not a nice mapping and if I animate and rotate the letter, the rest of displacement works well but edges don't seem to follow the movement. As if they had not mapping coordinates.
I even try to eliminate the bevels on edges, having a hard edge and the problem persists.
I even try to create a simple cube and I apply this stone displacement and the edges looks as ugly as I am telling you.
I am really stuck with this.
Anyone can understand what I am trying to explain ???
Thanks to all of you
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