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#1 |
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Registered User
Join Date: Aug 2007
Posts: 5
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Displacement map ugly problem on edges
Hi: ( Working on Maya )
I am creating a stone text logo and I am stuck with a problem. After creating the letters I use a stone texture as displacement map to get the detail of the stone. Everything looks great but on borders the displacement goes wrong. I map the letters with automatic 6 planes mapping, I use aproximation editor. I think everything is ok but not. The edges look like if the had not a nice mapping and if I animate and rotate the letter, the rest of displacement works well but edges don't seem to follow the movement. As if they had not mapping coordinates. I even try to eliminate the bevels on edges, having a hard edge and the problem persists. I even try to create a simple cube and I apply this stone displacement and the edges looks as ugly as I am telling you. I am really stuck with this. Anyone can understand what I am trying to explain ??? Thanks to all of you |
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#2 |
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Registered User
Join Date: Aug 2007
Posts: 234
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please delete the other post of andrew in cg chat, and afterwards this one too. Thanks
Thee |
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