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(SDK) The Shadow Queen (SDK)
Shadow Queen: Approx. 10,000 tris; 2048 Diffuse which is plugged into Spec Color (and Reflectivity on swords), 2048 Specular, and a 1024 Opacity.
Pedastal: 1024 Diffuse and Specular. Rendered with Scanline/Catmull-Rom. - 3dsmax / Photoshop - Based off a concept from JoeMad! Here is a link for the SDK; included are: 1) a zip with all the max and PS files 2) the max file, with character rigged (they are a duplicates) ...the fingers are not rigged very well, fair warning... http://www.mediafire.com/?sharekey=7...4e75f6e8ebb871 --if this doesn't work, try link on page 2 (post #17)-- Have fun with it. If the links aren't working let me know and I'll try somewhere else. ![]() ... ![]() ...thanks for stopping in... Last edited by Joseph Pomeisl; 23-10-2009 at 04:29 AM.. |
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#2 |
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xyz to uv YO
Join Date: Aug 2007
Location: NL @ AU
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You've been a busy boy
.it looks ace mate. just when i was proud of my latest little paint work..you come up with this...hhmm I need more practice hahaha. |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,748
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Great work mate. Any plans to add a normal map later on?
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My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
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#4 |
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Join Date: Aug 2006
Location: ☺
Posts: 677
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it looks very good! i am impressed!
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MY PORTFOLIO |
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#5 |
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Registered User
Join Date: Jul 2008
Location: mumbai, INDIA
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brilliant work...
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View my Portfolio here- Pixels and Polygons On Linkedin Demoreel on Youtube Vimeo Available for freelance. PM me for details. |
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#6 |
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Registered User
Join Date: May 2005
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*Saves and sets as screen background* Ok now that thats done nice work!
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#7 |
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mizino: that's pretty cool; a first for me. thanks, fella.
himadri_sm: ![]() dopefish: that's good, because my goal was to impress you thanks for the kind words.Perversonality: thanks, perv. No plans to do anymore - I had thought about a normal map but passed as I wanted to concentrate on painting/getting better/faster with PS. Not sure how but I could send the model your way if you wanted to give it a go... Strict9:thanks alot, broheim. I put the flats(1/2 sized) below - maybe it'll help, maybe not. Practice, practice, practice. ...texture sheet... ![]() |
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#8 |
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Work, art and videogames
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Good work
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"Life is like a video game that you have to play seriously. You can't just push the start button if you fail and come back in with everything you know or everything you have gained over a period of time." ~Newhere~ Angel Mars (Nudity) http://forums.3dtotal.com/showthread.php?t=75414 Queen's Blade Vol. 12 ~ Cattleya http://forums.3dtotal.com/showthread.php?t=62172 Dominance War V - God Of Enlightenment: http://forums.3dtotal.com/showthread.php?t=82875 |
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#9 |
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Stealing your polygons!
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Well done sir, well done indeed! Inspiring.
I wouldn't mind seeing some wires if you get a chance.
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* Lightwave * User
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#10 |
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newhere: thanks
warlock: thanks alot, fella. And the wires are below, it's probably abit high - didn't worry about optimizing; anywho... ![]() |
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#11 |
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Stealing your polygons!
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Ya, wires look pretty good, there's some clean up you could do, but I don't see obnoxious amounts of wasted geometry anywhere. In fact, if I were to suggest anything, it'd be adding a few more polys to the blades.
Really nice stuff!
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* Lightwave * User
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#12 |
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thanks again. Yeah, looking at the waist/torso now alot could be shaved off; the face is a bit heavy as well. All's well that ends well, I guess
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#13 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
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Looks ace, Joseph. I personally think the fleshy parts look too flat when compared to the rest of the texture. Otherwise, yah there are a few loops here and there you could cut but over all it looks really clean. Good work.
What is your next Anime-esque piece you'll be showing us?
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#14 |
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Registered User
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Thanks, dhin. I wanted the skin to seem as she were a dead/undead character; but still the skin is far less shaded/worked. The more I tried to work it the worse it looked so I kept it simple
![]() As for the next piece....I have no idea. |
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#15 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,601
Thanks: 135
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there is something about you and female models. The hips to breast ratio, you nail it every time.
If you did this in max, you could upload a max file to the forums, you could even do a obj if you wanted. Turn this into a sdk file and let people play with her ![]() edit: why is she so sad, looking down like that, did she just break up with her boyfriend?
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Thighten Up The Graphics On Level 3 "something wrongI think" Threedy 4 Life I hate Justin Bieber every day
Last edited by BiG ToE-3DT; 20-10-2009 at 04:48 PM.. |
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