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#16 |
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Registered User
Join Date: Jul 2009
Location: Russia
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Hi everyone. It's my quick concept of cartoon mermaid (RUSALKA). base mesh done with Zspheres. 3.5 hours.
hope you like it ![]() |
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#17 |
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Dr. Hula
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The thing about supplying your won base mesh is a good idea when thinking of possibilities. But some people might have a hard time making a good enough base...
So this gives the people who are good modelers an extremely good head start... Couldn't you guys supply a mesh (or a couple of different ones) with which everyone could enjoy total freedom of using it or not... You should also be able to "fix" the base to your liking before going ahead... This is what I think would be most fair.. (even though people making more out of the box stuff wouldn't have it quite as easy as the other contestants...) Edit: great contest idea though!!!!!!!!!!!!!
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 Last edited by hulahuga; 03-11-2009 at 11:45 AM.. |
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#18 |
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Registered User
Join Date: Oct 2008
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Hello everyone
My model will be the Сentaur |
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#19 | |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
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Quote:
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#20 |
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Registered User
Join Date: Oct 2009
Location: Montreal
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Really nice Challenge...
Wow really nice challenge, I think we will see a lot of good stuff here soon... I will participate too with my low knowledge
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#21 |
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Dr. Hula
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Yeah exactly. But it's still so that those people are usually pretty good at their particular app... And they could still make modifications of a preexisting mesh...
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#22 |
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Toast
Join Date: Jul 2008
Location: Grand Rapids, MI
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I love the idea of recording our work sessions by the way. It really helps to ground the pieces. It should also make for some sweet vids to watch the sculpting of the winning pieces! On the other hand it should help to remove the "honesty" part from these comps. I know sometimes I have to stop and think...there is no way that is 4hrs of work. Maybe it's just me though.
Alright, a couple of questions. Most of my sculpts get a timelapse right in Z already. Would this be a "usable" way to show time on task? I'm asking mainly because that is one less app needed to be open and more RAM getting to go straight to Z. Also, Can we sculpt on any piece (a box) and retopo post to give us a "base mesh". I mean, I find breaking the two pieces apart (form and function) to be an invaluable asset. By that I mean I work on my sculpt with as little as possible. Basically box modeling stick people or dogs etc. And then sculpting until I have the idea of form and silhouette, then doing a retopo to give me the technical side of the polys so I can get even more out of the mesh. Since we have 10hrs on this I don't see a problem with taking an hour at the end to retopo. It's basically the same as taking an hour at the start to get a base mesh. Does that make sense?
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--goast-- Last edited by goast666; 03-11-2009 at 06:38 PM.. |
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#23 | |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
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Quote:
Sure, retopo at will. No restrictions on the base mesh here!
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#24 |
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Toast
Join Date: Jul 2008
Location: Grand Rapids, MI
Posts: 224
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woot!
Thanks Freespace!
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--goast-- |
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#25 |
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Registered User
Join Date: May 2008
Posts: 255
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insanity...by the end of this the amount of bizarre myths and legends characters is gunna be insane.
Love the list you gave us....So hard to choose....Im heading down the giant turtle with world on his back,pheonix or pegasus...shortening the list lol. Maxtx=awsome choice you have agreat amount refrence material too really make yours come alive..and the skills .berendey=cute mermaid nice start... very nice challenge good luck to all. |
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#26 |
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Registered User
Join Date: Apr 2008
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First Comp.
Well, I have been waiting for a competition that interests me to jump in on for my first competition. I think this one will be it. So Im in. Good luck to everybody.
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#27 |
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3d junkie
Join Date: Apr 2006
Location: Guatemala
Posts: 664
Thanks: 28
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OH MAN THIS IS GOING TO ME AMAZING!!!
Was looking at the camstudio website and only found an .exe are there none that I could find that could work on a mac? ![]() |
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#28 | |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
Thanked 184 Times in 157 Posts
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Quote:
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#29 |
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Registered User
Join Date: Apr 2008
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Pan
I settled on doing a Satyr.
Last edited by adio38; 04-11-2009 at 02:23 PM.. |
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#30 |
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Registered User
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i,m sculpt a daemonette for slaanesh
![]() ![]() ![]() Last edited by oriol_bagan; 04-11-2009 at 02:05 PM.. |
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