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#46 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
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i'm in if ill have time angain.
. my choinse is monotaur. inspired by picture witch brought me from autocad to 3d's max and zbrush. allways wanted to do this creature. if i'm not mistaking its from this forums contest. and there was a making of of it. Last edited by paulius-st; 05-11-2009 at 07:55 PM.. |
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#47 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
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so heres 3,5 hours of making base mesh and sculpting(a little slow start
). and one pic not for the competition. jus curious how it should look after a basic render plus few ajustments in cs. |
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#48 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
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The horns could do with a more rigid look, I think. Good reference choice, Paulius.
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#49 |
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Incredi-Boy
Join Date: Apr 2003
Location: New York, New York
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For my first swing at this, I'm going to go for an Aigamuxa. Here's a quickie reference/concept sketch I did - sorry for the poor quality. I'll start my base mesh/sculpting this weekend.
![]() Last edited by Teyon; 06-11-2009 at 11:10 PM.. |
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#50 |
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Registered User
Join Date: Dec 2008
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i choose kappa from jappanese creature.. 15 minute for zsphere tonight start for sculpt.. still busy now
CnC are most welcome..![]() ![]()
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sorry for my bad english.. im from indonesian at borneo island (sampit city) my gallery at oktow.deviantart.com
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#51 |
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Incredi-Boy
Join Date: Apr 2003
Location: New York, New York
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Started my base mesh.
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#52 |
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Toast
Join Date: Jul 2008
Location: Grand Rapids, MI
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oktow - nice base.
teyon - nice base as well.
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--goast-- |
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#53 |
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Registered User
Join Date: Dec 2008
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teyon>>nice basemesh bro..
1 hour rough sculpt and ohh i have a problem on some area i will retopology for nice and comfortable base mesh.. ohh i hope can finish on time C and C are most welcome ![]() ![]() ![]()
__________________
sorry for my bad english.. im from indonesian at borneo island (sampit city) my gallery at oktow.deviantart.com
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#54 |
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Incredi-Boy
Join Date: Apr 2003
Location: New York, New York
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Thanks. I just picked up Dragon Age: Origins and have slowed down a bit. I also realized I missed some modeling bits while recording the base mesh creation. Oh well. It's been about an hour and a half into it so far (lots of back tracking).
Oktow, it looks like you're in a good spot to retopo and I like where you're headed. I would have had the posture leaning forward instead of pushing the pelvis out but that's a personal taste thing. |
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#55 |
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Registered User
Join Date: Jul 2009
Location: Russia
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final sculpt. almost 10 hours. there is time only to make a pose
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#56 |
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<B>BOLD</B>
Join Date: Feb 2005
Posts: 347
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Teyon: I've really impressed with your basemesh so far.
berendey: Nice boobs! Seriously, the whole thing is great. I think you did a really good job on that one. Only crits is that the tail fins and the tail just intersect, they don't seem to flow together. Just a minor thing really. |
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#57 |
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Registered User
Join Date: Apr 2008
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Teyon nice base mesh, how long did that take you to do?
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#58 |
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Character modeler
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Another great competition... I'm in!
I chose Glauco. Glauco was a sea deity whose origins differ in different sources. His best known story is that told by Ovid. According to this version, Glaucus was a mortal fisherman. Accidentally discovering a magical herb which could bring the fish they caught back to life, decided to try it yourself. After eating the grass, Glaucus became immortal, but also has fins and tail of fish, which force them to live the rest of their lives in water. Although dissatisfied with this side effect, Glauco was received by Oceanus and Tethys with the honors of the deities, of whom learned the art of prophecy. ![]() ![]() ![]() Last edited by decosouza; 08-11-2009 at 07:33 PM.. |
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#59 |
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Incredi-Boy
Join Date: Apr 2003
Location: New York, New York
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Thanks all for the kindness. Total base build time is just inside two hours. Working from a quick turn around I did helped a ton. Leaves me with 8 hours of sculpting time. Yippee. Decosouza that looks like it's going very well. Looking forward to the final sculpt. So, I didn't do much of anything this weekend but I figure I'll work on it some tonight.
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#60 |
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Incredi-Boy
Join Date: Apr 2003
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Realized about 20 minutes in that I hadn't hit the record button. This is about 20 minutes into the sculpt. I am recording the rest of the way using ZBrush's timelapse feature.
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