|
|||||
|
|
#32 |
|
- Modonaut
|
Aye a friend bought it and brought it over to try,played the first 3 missions, it's awsome, feels like ModerWarfare 1 though just diffrent missions.
Will buy it soon as well, we should have an online game then. i bet i will beat ya sniper ![]() |
|
|
|
|
|
#33 |
|
Modoler!
|
haha, lets see. I have thermal vision with my sniper rifle now
![]() |
|
|
|
|
|
#34 |
|
- Modonaut
|
well a thermal vision doesn't help ya if i stand behind ya with a knife
![]() |
|
|
|
|
|
#35 |
|
Modoler!
|
haha you will eat claymores then
![]() |
|
|
|
|
|
#36 |
|
- Modonaut
|
@ least they are tasty
![]() wanna see updates of some textures.... |
|
|
|
|
|
#37 |
|
CGI Freelancer
|
Just played it too...really awesome. But its difficult...or i´m always dying in south america mission damn...
Less playing more modelling, right! |
|
|
|
|
|
#38 |
|
Modoler!
|
Just another test for the beauty render. Still not so familiar with modo shaders, but I think its coming out nicely. I think Im gonna start again with bigger res, cause I don't like the wooden part quality, I think I can improve it with better res, and I'm gonna fix the diffuse map for the blade, cause I made the cuts too black, and don't like'em.
|
|
|
|
|
|
#39 |
|
in search of excellence
|
even though the wood is too shiny to say the least, i like the overall improvements...
|
|
|
|
|
|
#40 |
|
Modoler!
|
Thanks rocneasta. Yes I agree with you, I don't know why the wood is that shiny, yesterday I was having some issues with my computer and maybe Modo bugged. Because I saw that reflections and turned off the wood reflections to zero. But the shine didn't dissapear. I will try to fix that tonight. But Im happy with the progress.
|
|
|
|
|
|
#41 |
|
Registered User
Join Date: Feb 2007
Location: Orlando, FL
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
The textures are coming out great so far pables. Definitely turn down the glossiness on the wood, and you got a winner here. I just also hope we get a beauty shot where we can see the other side of that leaf. No sense in modeling it if we can't see it
![]() Keep up the good work on this.
__________________
Speed Modeling Challenges Winner SMC #60 - Done in 60 Seconds Second Place SMC #52 - Take a closer look Honorable Mentions The New SMC's - 025 - Large Cappuccino with sugar My Web Site MY DWIV Thread |
|
|
|
|
|
#42 |
|
Modoler!
|
Well I started from the beginning with better res for the images. It's very similar cause I wanted the same style, but I like it a lot more now, it is definitely going where I wanted to. I think I will smooth a bit some of the bumps, they like too much hard for me.
Hope you like it! |
|
|
|
|
|
#43 | |
|
DANGERstner
|
Quote:
Looking good so far, however I think you should fix the texture stretching towards the top of the wooden part before moving on with it. Keep up the good work! |
|
|
|
|
|
|
#44 |
|
in search of excellence
|
the upper part of the staff is where the texture goes belly up - during the length of the staff everything is good, and i like the way you made it look.
perhaps the upper part is just some stretching going wrong... |
|
|
|
|
|
#45 |
|
Modoler!
|
Yes, thanks Levartho and Rocneasta. I'll try to fix that stretching this evening.
Thank you for your help and kind comments. Texturing has been always hard for me. |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|