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#16 |
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Right Here
Join Date: May 2005
Location: Dallas, Texas
Posts: 2,984
Thanks: 0
Thanked 4 Times in 4 Posts
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My City manager at where i work at has that mustache >
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#17 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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excellent face
I require more updates! |
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#18 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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Made a helmet.
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#19 |
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Your Cuban Daddy
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Love it!!!
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#20 |
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Registered User
Join Date: Feb 2007
Location: Orlando, FL
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
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The helmet looks great. If the rest of the model has this look to it, it is going to be awesome.
__________________
Speed Modeling Challenges Winner SMC #60 - Done in 60 Seconds Second Place SMC #52 - Take a closer look Honorable Mentions The New SMC's - 025 - Large Cappuccino with sugar My Web Site MY DWIV Thread |
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#21 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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Ok, spent an hour or two running the helmet through zBrush.
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#22 |
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Registered User
Join Date: Sep 2008
Location: Queens, NY
Posts: 296
Thanks: 0
Thanked 3 Times in 2 Posts
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great job on helmet! Though I think it's better to keep nose area straight.
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#23 |
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Registered User
Join Date: Sep 2008
Location: Queens, NY
Posts: 296
Thanks: 0
Thanked 3 Times in 2 Posts
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great job on helmet! Though I think it's better to keep nose area straight.
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#24 |
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Stealing your polygons!
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Oooh, that helmet is looking pretty sharp there sir. Really like the colors so far.
I might have to agree with Martin, I wouldn't really expect the armor of someone who's all show and no go to be showing too much damage, nothing says he didn't trip down the stairs or something tho.
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* Lightwave * User
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#25 |
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Registered User
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great effect, nice texture to it.
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#26 |
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looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
Thanks: 0
Thanked 2 Times in 2 Posts
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...
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__________________
always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#27 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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I should note that the materials on the helmet are based on Sathe's Ironman matcaps...slightly tweaked to my own liking.
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#28 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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Another update. Not much new, just showing everything I have so far all combined. Lets hope I can maintain this momentum.
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#29 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,610
Thanks: 136
Thanked 144 Times in 116 Posts
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quadcore.
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#30 |
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<B>BOLD</B>
Join Date: Feb 2005
Posts: 347
Thanks: 2
Thanked 2 Times in 2 Posts
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Looks french...
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